Helping bring 16 Rhino back into a more common role at 15-17 PvP is something that I've enjoyed for the last few months. However, the newer 16 rhinos usually tend to last around 1 week, due to the fact that they do not realize the simple strategies that have been perfected by only few rhinos. Many people have told me or other 16 rhinos that it is overpowered, but when they go to make the characters, they have the mentality of a 20 rhino: charge immediately off the bat. This leads to huge failure and ultimately, quitting the class altogether. This is rather unfortunate to me, as if they had known the incredibly simple strategies, they would be much better off.
To correctly execute a 16 rhino, please pay attention to the following:
Build
The 16 rhino's skill build is probably the most vague and simple of all builds. Simply have 6 vital force, and at least 1 heal. However, the build that I generally use against bears is 5 heal, 6 vital force, 1 charge, and 3 redemption. 3 heal, 6 vital force, 1 charge, and 5 redemption is also a good choice.
Stat point wise, put 22 points into INT, and then the rest into dex. These 22 int points will be for your "Alch Loadout" which will be explained pretty soon.
Gear
The level 16 Rhino best utilizes the "Forgotten Bow", one of, if not THE most powerful 10m weapon at 15-17.
"ArtiRhino" - This load out is for what I generally begin fights with.
Level 15 Artisan Reinforced Leather
Level 15 Halloween Bone Helm, dex/int are both equal.
Level 10 Champions Fine Platinum Band
Level 14-16 Forgotten Bow
"AlchPally" - Once I hit 1/4 mana, I will heal, then immediately try to switch to this loadout while conserving mana. May not work as well against mages, though, unless they switch to a regen based set as well.
Level 5 Alchemist's Cloth
Level 15 Halloween Bone Helm, Int for the armor
Level 10 Fine Golden Band of Life, for M/S as well as armor.
Level 14-16 Forgotten Bow
However, at times, you may want to use a "paw" for better armor, which includes the "Monkey Paw" items and the "evidence bracer" items. Use the same load outs, but simply remove forgotten bow and add a paw & evidence bracer to the picture.
The Strategy
The lone "difficulty" in Rhino 16 PvP, is fighting bears! However, victory can be achieved. Simply move backwards while auto attack is on, and time heal properly. Usually, one should heal immediately after the stomp, and then immediately charge + redemption for the combo. However, some bears like to wait on their stomp, at which point you will probably need to heal at 2/3 HP and charge + redemption. If they stomp you away, you will probably be rooted by crippling slash, so take the time to charge, which will knock them back and give you separation from their slashes.
Against mages, it is pretty straightforward: auto them, heal off ice, and wait for their heal. Once they heal, charge + redemption for a combo. Try to keep yourself from becoming ice locked, and once you have no buff, do not use any skills except for heal, unless you feel like the mage is very low and could be eliminated if you kept the pressure on. It's not difficult to execute, but sometimes it gets difficult to win against a mage. Manage your mana and HP wisely, and remember to swap to alch at 1/4 Mana!
Against other rhinos, you want to wait for their charge. Then heal, and attempt to combo. Never charge immediately after they charge, as that will result in a guaranteed combo.
If you require any further assistance, shoot me a PM or friend request on "bastardhungry" or "pardner"!
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