I think it's time to see the following leaderboard changes:
1) all leaderboards except "Top Player" should reset at the end of each season. A similar change was made to the leaderboards in Battle Command, and it was a good thing. It will make the leaderboards more competitive, and make it so that new players can actually compete.
Obviously "Top Player" cannot be reset since it is based on Achievement Points which cannot be had more than once. But the leaderboard for total kills or flags should be based on how many you have that season, just like the timed runs leaderboards also get reset. There are players who have not played in a year who still are on the leaderboards.
2) How about some decent rewards for making the leaderboard, other than a banner. For the week-long Goblin event, they gave an arcane shard and very rare exclusive pet for making the leaderboard. But for the regular leaderboards which are much harder to achieve, nothing except a banner? How about some better prizes? It would add some more competitiveness to the game.
3) I have proposed in the past that new "hard" achievements must be added in order to make the "Top Player" leaderboard functional. We are reaching a point where almost everyone on the leaderboard has every single possible achievement point, and soon the Top Player leaderboard will mirror the PvE Kills leaderboard.
In the absence of some new really hard achievements being added, I suggest that a new formula be put in place to calculate the tie breaker similar to what is used in ranking "Top Guilds" leaderboard. Some formula that incorporates all of your stats including PvE Kills, CTF Kills, CTF Flags and TDM Kills. At least then we would have a proper ranking instead of just choosing the player with the most PvE Kills. There is already a separate leaderboard for that.
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