Originally Posted by
DivineMoustache
obviously , I understand this thred is about endgame. Unfortunately, endgame is not the only part of the game there is. The only mention I had of 12-21 was of my compliment to his suggestion to invest most the changes into ITEMS rather than larger gamewide mechanics changes. EDIT: that's a lie: i mentioned 12-21 when trying to compare the perfect pace of PvP - -15 - 30 seconds per fight.
Also, Stat points at this very moment, do very little to boost skill damage whatsoever, compared to the improvement from skill level 1 to skill level 2.
Regarding sets and pinks: The issue is not also whether someone should work for a set as well, the real issue is "should we implement this plan to benefit only the older players & screw the newer ones?". As sets become more powerful, it is almost certain that demand will increase, increasing price. It's not even an issue of supply when things are added to items, people in the community will associate increase in stats = increase in price. ALSO, The unfortunate downside of these more powerful sets are that the devs will have to rebalance all greens and purps to be nearly as efficient as the pinks (just as in your beloved sewer era). This is likely not going to happen. Without more powerful greens, pinks WILL become the only option, specifically SET pinks. not even the trash pinks people throw away for 10k. This creates a larger gap between poor and rich through the items they use. Your argument that they will need to work for it is pretty biased imo coming from a wealthier endgamer. It is pretty hard to farm dungeons like feast//etc. with crappy greens, teammates with crappy greens, and dungeon level teammates. It will be even harder because no doubt the devs will increase mob/boss difficulty to handle these more powerful sets (which are probably geared to have mostly PvP in mind anyway), making it harder for those left behind to catch up. Harder farming = harder gold. Harder gold = no set.
Not "can they work for it?", but "is it feasible to work for it anymore?" All I see is this increasing difficulty for newer players.
Your comment about matching the most balanced cap in PL by the majority of the community is irrelevant. Why can things not improve? What if sewers was viewed as the most balanced because the rest of the campaigns were relatively unbalanced? Like putting a high schooler in a kindergarten basketball game does not make him the greatest basketball player alive.
Another basketball analogy: Michael Jordan is considered the greatest basketball player to ever live. Does that mean all players should strive to match him? He is a worthy STANDARD, but if there's room for improvement, then take it. Look at lebron james, over 50 pounds heavier with the same physicality jordan played with. His IMPROVED Physical skills make him arguably the better basketball player than MJ. (although many view him as "soft" whatever, that's besides the point.)
moving past the long analogy:
Why should we make the game about luck (critical) when it can just as easily be balanced for a more consistent form of PvP? By balancing damage to match lower critical and lower dodge, and higher HP, we make the game more consistent AS A WHOLE. Is this not what you want? A PvP where nearly 100% of the time, the MOST skilled player wins rather than the luckiest? By nearly removing crit and dodge, THIS IS ENSURED.
Obviously, this guide is incredibly well written and well thought out. I agree with you that this is the most accurate guide to rebalance. However some of the suggestions, although good on paper, could have various negative consequences when applied in Real Game situations.
Bookmarks