By energy ball do you mean energy kit?
By energy ball do you mean energy kit?
Lol without a noob player thr is no pro players...... do u understand wat am trying to say??... i mean 90percentage of non platinum players make happy 10percentage of platinum players...... wihout us sts couldn't push d platinum player to buy a platinum..... haha nonplatinum users rocks
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I'm lost.
You talked so much of a non-plat spenders. Which part of my post that I say I don't want to buy plats? In fact, I support plat spending and have too much plats that I don't know how to safely convert to mythic gear with these insanely complex conversion issue.
I'm more at a loss each day trying to battle the randomness of no luck.
I thought the point of the post is the issue of limiting mythics items. The mythic class items, just like mythic pets are originally plats exclusive. The idea that you splurge 250 plats for it, for its worth, u get a pet is better than legendary, and inferior to arcane.
But ironically aside from slag, that isn't true at all.
Then, it evolved to tradable eggs... That changes everything about mythics concept.
Well, the point is I don't really care if these 250 plats pets going to be sold at 250,000 gold if anyone will sell it, just like leprechaun amulet where you buy 150 plats and sell it at 150,000 and effectively flooding the market with lepre.
Anyone complaining about lepre flooding??? No, I don't think so.
My point is, arcane items are already being restricted and controlled into the hands of a few merchants.
So, why mythics too. Isn't the whole point of making mythics is to cater to the plats spender?
Give me my mythic without all this roundabouts.
-rethgifllub-
Something smells fishy here.... me and my brother purchase at least 10 energy and we just hit 90+ tokens and never loot an gyrm but we hit the gold tier on the 3rd day before the event ends And also We able to meet major payne 3 times(no gyrm or either lockeds in all bosses). And on our other account we did not purchase anything. We did hit gold tier on the LAST day and able to meet major payne ONCE but unable to loot gyrm and just hit 60+tokens. BTW we meet all the bosses together, we don't seperate map. It was impossible to loot a gyrm, get a talisman and goldies in that event without purchasing energy kits or spending plats. I don't criticize your statement but this is defenitely impossible.
Hey bro, don't mean to offend, but I just find that it contains just too much bewildering statements to make any sense.
Which rules of economics? That states mythic should have a value roughly 2million/ 50k= 40x
So, mythic items must be worth 40x of that top elite legendary weapon?
Who fixed this conversion? Based on what?
I think season 4 map difficulty had more to do with it than players actually gets bored and left.
Those ice patches and glacians are simply too much for most people.
I believe elite Nordr map and Oltgar Keep is still the widely most farmed elite map due to the guaranteed elite gold warchest reward from completing quest.
So, who is saying nobody wants to farm for elite legendary loot?
Furthermore, your example using magmatic claymore and price will fall drastically if the new mythic weapon is out in abundance is not conclusive.
Magmatic claymore is a 2h weapon and with its burn procs and diminishing str buff it is a damage-based weapon, while the new elondrian mythic weapon is a one handed sword shield. And with its healing procs, is a defensive weapon.
The only economics rule I saw being played out here is Oligopoly and Price Fixing.
Season 4 cheap mythic? I still can't afford it with merely using gold.
-rethgifllub-
They did this with Tarlok event. It was great for plat spenders since all they had to do was run Tarlok all day and night and ignore the other Bosses (I ignored the other bosses) but the system was flawed since it created a large influx of the golden tarlok chests and the items inside them at cap became super cheap. The newer random system is better in that you still have a better chance to find the rarer bosses at gold tier, but it wont always be the case. What is not as fair is the 5 plat cost for this random chance at a boss. 3-4 plat would be a lot easier to swallow for anyone and would probably encourage more players to play in general.
I'll keep repeating this as posts get lost and buried quickly. Tarlok was a success for the players, but it obviously wasn't a success for STS where it mattered. Tarlok also had many abuses going on that STS would like to circumvent. The Energy system solved this issue, however, they went too far in the test event and sucked the fun out of the game. They took the players out of the game and instead had them thinking about how much they could afford to play, if they could afford to play at all. They also forgot the scale the token rewards to better reflect the shortened test event. instead of having 3 weeks to earn everything comfortably, they gave us one, but left the prizes at the 3 week token level. had the vanity been 15 tokens and Ironbite say 25 tokens (about 1/3 their current value) we would all be happy running around with our blighted vanities and a decent pet. Instead, you had to be be VERY lucky with your token drops to squeeze out a bat, or end up with the consolation prize of the vanity.
STS needs to pull out all the stops with the ursoth event to make players come back and be happy again. If anything, they almost gotta do Tarlok all over again (with energy of course) to gain the good will of the players. Otherwise, lots of players, will be playing, but they wont be enjoying it, and that defeats the purpose of why we are here.
Last edited by Hectororius; 06-19-2014 at 09:06 AM.
<The Collective> Retired Warrior/Born Again Rogue
I would greatly prefer that STS eliminates the Energy System, and make the portals only spawn rarely at bosses. Then, eliminate the plat based entry system. Once the first player enters the portal, the gateway disappears after 30 seconds. This way, the portal is like a mini-bonus, and the inventory of event items is tightly controlled. And, unlike the Tarlok event, you cannot join friends/guildies on the event map - you have to find them for yourselves.
The inception of the Tarlok event was nearly perfect, until people started finding ways to circumvent/abuse the system.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
Personally, I would love if the need for essence to craft Locks was removed, but thinking about it...
- Poor players can spend 24/7 hunting essence and crafting locks for a reasonable gain (essence WILL be rare compared to the amount of Locks hoarded ingame)
- Middle class players will keep farming locks/some essence/3 free crates every day
- Rich players will buy energy for more event crates; my estimate shows this will pay off if you can afford kits for ~1000 runs
- Plat spenders will open the event locks; remember they "save" 15 plat on each chest so even at 50k each this pays off (even up to ~150k assuming drop rate 1/100 and weapon price 20m)
In the end, everyone wins.
The thing I worry about... if essence is too rare/too much is needed, Locks will become worthless and event crates super-expensive.
This will make everyone but poor players VERY unhappy.
Still hoping for essence cost of 0![]()
Disclaimer: my lameness is figurative but strong
Nothing is being restricted or controlled into the hands of a select few merchers they buy and sell like everyone else. STS isnt giving anything to a select few. In my experience I jus happen to get a few mythic or an arcane items after the umpteenth try. So from what ur saying u would rather buy mythics with plat or have a level exchange of gold for plat instead of paying the inflated prices for said item whether it be mythic or arcane no? I don't like the inflated prices much either but with that said its makes sense when u consider the rarity of mythic amd arcane items. Obtaining those items shouldn't be easy for anyone and its not. Non plat players spend time farming and collecting gold, plat user spend hard earned cash. There is a loss on both sides.
PS
I didnt assume that you did not spend money on plat, from what I gathered from your stand point I assumed I did not regularly use plat or make large purchases of plat. I mean if u want all the pets at some point u have to spend a little bit of money right?
The post I replied too attempted to villify zeus and a few others for having some imaginary control over pricing in CS or something to that effect. My point was I dont bother them or villify them regardless of the fact that they have the upper hand as far as pvp kills and in game money, thats all.
Mil you hit the nail on the head... it's this essence thing that is going to make or break the entire thing... I don't see much upside but see and incredible chance for downside all around these new essences. Not sure why we need "new" essences at all... just so they can't be traded? The combination of this possibly and making the best pets only available to LB people that I assume must not have jobs hurts... Makes it seem like working people that have jobs are once again not looked at as very important because we can't compete with kid living in his parents basement playing 20 hours a day.
rogue ~ retired GM Enigmatic
I bought 4x of the 2000 plats so far and opened locked over 300 to date. Not a single arcane, and only an uller helm.
In the end, I made a calculation, with all those locked I opened that I could have sell, I just threw money into the drain. No lottery luck sux. Any pro advice how to loot arcane? If you are a dev, could mail me anytime to verify the fact.
I still have no idea how you keep assuming and telling me that I don't spend money on this game. I spend much more on PL, yet I'm happier with the returns I get from spending my plats. Everyone get their worth of plats.
Anyway back to my point. I campaign for increased mythic weapon availability, with no roundabouts in crafting and hunting for essences to open a combined locked crate that bear the gimmicks of double chance.
Limiting mythic is only advantageous to merchant.
Abundance of mythic weapon would only serve to benefit the rest of the players.
Pve will be easier, farming will be easier.
So, what if you are fighting another similarly equipped player in PVP, thought the pros always say it is all about skills?
And frankly the design and procs of the new mythic weapon is largely pve based from what I've seen.
Make the game more pve friendly.
Do not limit the quantity as it will be easily controllable by rich merchants.
You gotta cater to us that don't want to go the extreme time-consuming way.
-rethgifllub-
I wanna ask something. Elite golden dragon chests will drop mythic weapons too?
I agree with your assessment of the new mythics as pve focused, and again the price inflation is a bit much but it makes sense, you jus said that you bought 8k plat and didnt get much of anything I would think that you would understand but I guess you never will. Below is how I breakdown plat purchase for crates and some other things I wanted to point out.
1 locked crate to open = 15 plat x 25 = 375plat
I open no less than 25 to justify purchases with the gold in take from crates, on average I open between 100-400 crates which is low compared to wealthy players
300 locked crates to open = 4.5k plat
At this point if I got nothin I wouldnt sell crates for income u would aready at 1.8mil gold or atleast 756k which is close to 60 percent of total crates opened time the 3 rolls you would each crates. Well anyway I would stop unless I found crates. And yea I would be upset
1. Loot lottery does suck but it serves its purpose, the same as item crafting. One allows you to occasionally get some rare and really good gear (mythics, arcane) and the allows players to do some pretty cool stuff over an extended period of time. With the end result of spending all your plat and buying more. Which for STS creates a repeat consumer without having to change customers. Its ingenious!
2. Again i never said that u don't buy plat
3. If too many ppl have the best gear because its easily available that will negatively effect AL replay value because players would get the best stuff too quickly, and STS will loose profit after they quit early from lack of challenge. Your worried about in game gold STS wants players to keep playing even to the point were like us, they wait for new content. If too many wait at once before STS can make a profit the game will slowly die..
4. Spend more on plat and hope you get lucky ( thats what I do) lol
5. This is an MMORPG by its design its time consuming
PS
Here is a new conundrum:
The game caps around lv75 do to the limit of currently available skills and that isnt far away. The rogue arcane weapon hasnt been revamped since lv26 and the warrior arcane weapon is nxt in line to become outdated by a mythic weapon (stats for new mythic donot completely outdate war and mage weapons!!!!!) My question is how will sts keep this going? Or is it ,by design, going to jus stop being updated after another 3.5yrs..
I maybe wrong about the warrior arcane weapon but I think you understand what im saying. This is a great game and I would hate to see it end like the rest. In limbo with no new content in sight.
Oh and no im not a developer but that would be awesome to help with this project
I promised myself I wouldn't buy any plats for this event, so hearing there are chest I can open without plat makes me very happy![]()
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