If it's an consolation, my only other char is a M/S regen mage. So in a holistic sense, I am hedging my bet [this build] in PvP with the status quo backup of the M/S regen build on my other char. If one build is better, I'll prolly run with that for PvP.
My build isn't really focused on H/S, as many assume, it's mostly just about survivability, which I believe will be a key factor for enchantresses in initial focus fire. My main concern for the viability of enchantresses in general, hinges upon their ability to take 2-3 people spamming at them in the initial phase of combat. If this build was to survive that initial focus fire, then my team would surely have the upper hand. This assumption is what the entire build is based upon, and I suspect the same theoretical logic is in place for the other variations of tank mages.
I do plan on switching the weapon for a M/S sword. I even took a look at NPC wands for lower levels, because I might be able to grab one with my 61 INT - lowest wand I could find on an NPC required 88 mana, though. For the current level cap and general maturation of the game, I feel that a base of 12+ H/S, 250+ HPs, and at least 5 M/S would be the most effective setup.
I know you're not bashing, you're just questioning - which is both good for discussion and necessary for thought provoking innovation. When we take the time to brainstorm and talk over untested concepts like viable builds for PvP, it helps all of us and I appreciate your exposure of flaws in the build. All builds have flaws, and learning how to minimize the weaknesses of templates is very important for all players - I mean, at some point, we're all gonna end up fighting pretty much every build a player can think of.
Bookmarks