Originally Posted by
Energizeric
I've done some figuring, and it appears these gems will be extremely useful at certain twink levels, especially for rogues.
For warriors, they may be better off using blood gems which also give a good amount of health, plus they get the added damage from the STR points.
For sorcerers, they may also be better off using blood gems if they use the Arcane Shield skill, because the STR points boost your shield absorption in addition to the health points.
However, for rogues, they do not get any other benefit from STR points other than 10 health for each one. So if a rogue is looking for a health boost, this would be the best way.
Also, if you look at certain twink levels, for example level 8, a regular gem only gives 1 stat point, and a grand gem gives 2 stat points. However an elondrian shard gives 27 health and a grand gem gives 58 health. So that is an enormous increase. But then once you move to level 9, then gems/grand gems give 1 more stat point, so it becomes much less useful.
Since the health bonus given by the elondrian shard is linear, there will be certain twink levels at the top of their gem bonus scale (level 8 is the highest level that gives 1/2 stat points for gems/grand gems) where the shards become very powerful. I think it is here where they will be useful, especially for rogues.
Level 41 may very well be one of those levels, as it seems like once we move onto level 42, a regular gem will move to 4 stat points. So at level 41, the elondrian shards become very useful for rogues, and for PvE warriors who tank.
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