Shorten the charge, add dmg debuff and make it have a super almost constant taunt? I'm a rogue and no expert on war for sure but if this is a defensive weapon for party and it's lvl 41 mythic it should be good one.
I'm not sure how with would affect pvp but if some is too OP then just reduce some for pvp map. I get frustrated that pve has to be handicapped by pvp.
Last edited by notfaded1; 07-15-2014 at 10:35 AM.
rogue ~ retired GM Enigmatic
Yeah make the Bulwark's damage and dps greater than the conquerer of assault jk lol.. The 4 Ideas are great hope STS listens to you
I think there are some solid suggestions up there. Of those listed I like the following (ordered most to least desirable) for each proc change:
Spirit proc: 1, 3, 2
Reflect proc: 1, 3, 4, 2
Both of the "Idea 1s" were admittedly my own, but I still prefer them. It is a close call for "Idea 3" for the spirit proc. I do like the taunt part a lot.
Last edited by Crowsfoot; 07-18-2014 at 09:26 AM.
didn't saw the spoiler as it didnt came in my browser .
ur ideas r cool too. and resembles with my ideas.
and which part u disagreed my reasoning?
did u see tht rogue getting insane dmg boost?
and bulwark is lackluster in the main areas:
armour, dps, and both the procs.
Few notes for pure elite situations
I can see heal 9 times, maybe there is one heal in the start of proc (so total of 10 heal, but I´m not sure). Not 8. But its not so important
the main thing I want to share is two images
Comparison with OLD possibility of Conquerer´s Wall of Potency with NEW possibility of Bulwark
second images shows situation,when I stand in Veil (I always stay in elites) and Bulwark proc
charget attack do the same thing what Vengeful Blood with Conquerer´s Wall: Mana regen and small dmg
Someone said that warr can´t reach 7k HP, he can and very easy with new gem, which IS the best for tanking
Bulwark isnt weak for tanking, however, buff him and it will be just better :-)
I will gladly show you how to isolate the proc so you van count to 8.
The charge proc has nothing to do with VB nor any similarity. Carapace, a Dev, confirmed that the Bulwark's charge proc does the following: -15% chance to hit, and reflect damage based on the Bulwark user's raw damage stat for 1.5 seconds.
Please don't start rumors, in regards to the charge proc.
The spirit proc was entirely my own testing and I will accept changes that are supported with evidence. As always, we are in the same guild so call me any time for a test.
Realistically, I'm listening to the Dev at the end of the day.
Crapace's first post in the thread complaining about the Bulwark's basic attack.
Spoilers removed, subtitles for suggested changes are now color coded, and order of reflect proc's suggested changes has been reordered to avoid a double exclusion.
Note that the Spirit proc has 3 suggested options for changes and the Reflect proc has 4 suggested options for changes. Ideally, one of each is chosen.
Seems like this is just going to be passed nothing's seems to be happening
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