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Thread: "new content" *shifty eyes*

  1. #21
    Senior Member MightyMicah's Avatar
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    Quote Originally Posted by AvidLegend View Post
    The analogy makes sense and seems like it supports your argument, but PL isn't a PVP based game it's a MMORPG that offers PVP. Yes it has a huge following within PL, but we need to bring in new players to PL which requires regular expansions and updates. PVP is still secondary in the games overall objective.
    That mindset is exactly what killed the game. Pvp is not secondary, and should never be viewed as such. In fact, there are technically three game modes that this game contains. There is Dungeon, Ctf, and Arena. Of the three, two are modes of pvp. Another reason pvp should not be viewed as secondary is because the mechanics are still related to pve. If a particular class is extremely overpowered, you will begin to see that class dominate even the pve environment. A similar reverse result would happen if a class becomes underpowered.

    Again, I repeat, they need to fix their foundation. How many countless updates, cap releases, new maps, revised content, etc., have we gotten and yet this game still continues to go under. Why? Because a broken system doesn't make money. This game in particular thrives on the pvp community because aside from just making gold and collecting shines, there isn't much incentive for a pve player to continue playing the game. So instead of constantly grinding out new content to appease the Pvers, they need to make pvp actually enjoyable, and nothing is less enjoyable than joining in on a competition against your opponents only to release that the deck is stacked against you.
    Last edited by MightyMicah; 07-13-2014 at 11:44 PM.

  2. #22
    Senior Member AvidLegend's Avatar
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    Quote Originally Posted by MightyMicah View Post
    That mindset is exactly what killed the game. Pvp is not secondary, and should never be viewed as such. In fact, there are technically three game modes that this game contains. There is Pve, Ctf, and Arena. Of the three, two are modes of pvp. Another reason pvp should not be viewed as secondary is because the mechanics are still related to pve. If a particular class is extremely overpowered, you will begin to see that class dominate even the pve environment. A similar reverse result would happen if a class becomes underpowered.

    Again, I repeat, they need to fix their foundation. How many countless updates, cap releases, new maps, revised content, etc., have we gotten and yet this game still continues to go under. Why? Because a broken system doesn't make money. This game in particular thrives on the pvp community because aside from just making gold and collecting shines, there isn't much incentive for a pve player to continue playing the game. So instead of constantly grinding out new content to appease the Pvers, they need to make pvp actually enjoyable, and nothing is less enjoyable than joining in on a competition against your opponents only to release that the deck is stacked against you.
    Not saying PVP isn't unbalanced just saying that a small attempt to rebalance won't bring this game back to life.
    AvidLegend - lvl 76 True Legend, Scavengerhunt- lvl 76 Elite Rhino, AvidTank - lvl 76 SpankTank
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  4. #23
    Senior Member Waug's Avatar
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    y my intitution(6th sense) is so strong? Well I got some waugly brain, cheer

    Like da very first guess coming true a mini lvl cap rise with items n trust me for sure they tried to make new elit items more balanced to address non balanced PvP.

    Good job stg finally in a update u gonna try make happy -
    2> ppls who desperately seeking elite rings
    3> new pve content
    4> trying to balanc PvP through the new items

  5. #24
    Senior Member synfullmagic_23110's Avatar
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    Quote Originally Posted by WorstBird View Post

    1) A mini cap , means 1 elite lvl cap raise with one dungeon n with few items and probably with few tweks.


    illuminati

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    hai doods

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