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Thread: Devs, if we get guilds...

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    Member Phaded's Avatar
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    Default Devs, if we get guilds...

    Can you implement guild wars? That would be nice.

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    Senior Member Coltona's Avatar
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    ya like a pvp of guild members against other guilds one with most kills wins to establish top guild bragging rights or a reward?
    idk how many ppl on each team for guild knda like a mega-pvp 50 versus 50

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    I think this is a great idea!!
    N W A

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    Junior Member oasyss's Avatar
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    hahaha 50 on 50 would be epic but all the lag would make everyone die instantly lolol
    The Reaper Is In

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    Senior Member bladesword's Avatar
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    Everyone ignores the fact that i post the same thing days ago..
    But yeh.. thatll be nice!!!!
    IGN: Skellerkrunch(50), Hawkrobin(50), Magiclegends(50), Oktal(45), Bladesword(45), mamccroc(35) Plothozz(30), Lechomp(20), Oktal (20), Monseiurlebow(20), Tharef(20), Smackolantern(19),

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    Banned TwinkTastical's Avatar
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    Like.. 10 v 10

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    Member Phaded's Avatar
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    I just think a perma war would be fun lol. Running around balefort fighting.. would end to monotony of the PvP maps considering the campaign maps are usually the only ones used.

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    Forum Adept Xanthia's Avatar
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    Guilds

    I think that guilds should be an intrical part of the pocket legends community. The guilds should run the game. Where joining the best guild is a huge advantage or enables you to be recognized more than if not. I think that a guild tag should be visible under your name like this: <Venom>. Guilds should have levels just like players adventure levels, and when the adventure levels go up, the guild levels should go up. The way that the guild can raise the level should be to complete renewable quests that give a very small amount of experience. This will promote players to improve their guild and should be able to be accomplished by either 1 person all the way up to 5. I think these quests should scale depending on how many players there are in the group. To form a guild a group of 5 players should have to go to a special instance and clear the zone without dying and then provide 5 million gold to the NPC at the end of the zone to form a guild. If you fail this process you should not be able to enter the instance again for 7 days. This will keep the number of players trying this zone to a minimum. There will be 3 guild halls. Level 1 should be available at Guild Level 5 and should cost 5 Million, Level 2 should be available at Guild Level 20 and cost 20 million, and Guild Hall Level 3 should be available at Guild Level 35 and should cost 30 million. These guild halls should be able to be kept public or made private (You must have the PW to get in, friends list join's should not count). The guild halls should be places where the guilds can do everything. This is where they should be able to join games, GvG action should start from the guild hall. There should be a Market Broker in the GH. When crafting is released, all of the required crafting tables should be able to be purchased for the guild. There should be a fuel broker for crafting. Guilds should not have a monthly maintenance fee because of the high price of the hall.
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Senior Member MoarPewPew's Avatar
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    @ xan

    I bet STS is going to make us buy guilds with plat.

    As much as I would want there to be more quality guilds than quantity it won't be that way.

    I like the level up concept. Sound alot like the new system in world of Warcraft cata.

    Also I would like to have guild emblems when guilds are released, and we could place that emblem on our armor /wep or shield. (like black ops)


    We will have to wait and see.
    (Yes I killed a dev)
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    Chronicler of Alterra nazgulking's Avatar
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    I prefer the "Lone Wander" attitude than a chaotic zerg swarm

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    Forum Adept Xanthia's Avatar
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    Quote Originally Posted by MoarPewPew View Post
    @ xan

    I bet STS is going to make us buy guilds with plat.

    As much as I would want there to be more quality guilds than quantity it won't be that way.

    I like the level up concept. Sound alot like the new system in world of Warcraft cata.

    Also I would like to have guild emblems when guilds are released, and we could place that emblem on our armor /wep or shield. (like black ops)


    We will have to wait and see.
    I hope to GOD, that plat is not the way you purchase a guild. Also, the guild system more relates to Everquest 2, which has a much much better infrastructure than WoW, but both are still good. But, I would say it more closely resembles the guild system in EQ2
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Senior Member MoarPewPew's Avatar
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    Quote Originally Posted by Xanthia View Post
    I hope to GOD, that plat is not the way you purchase a guild. Also, the guild system more relates to Everquest 2, which has a much much better infrastructure than WoW, but both are still good. But, I would say it more closely resembles the guild system in EQ2
    My guess, one guild = 45-50 plat.
    and if we have bank tabs I bet more. It would be a great way for STS to make the cash.

    (I'm gonna look up the everquest guild system, I'm interested lol)
    (Yes I killed a dev)
    Don't screw with the pew! (not literally) lol
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