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Thread: Warriors, why can't we throw?

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    Senior Member SacredKnight's Avatar
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    Default Warriors, why can't we throw?

    We all know warriors are supposed to be those aggro tanks. But why can't we be ranged too? The closest thing we have to a range attacked is the skill Axe Throw, why can't we have a weapon like a Javelin?

    It could be a melee weapon, a thrusting spear but when charged it becomes ranged.

    What do you think?

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    Senior Member Nat King Aggrey's Avatar
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    Throw your Maul in my direction /

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    Warriors are a melee class, you're lucky you have ranged attacks (skyward smash, axe, windmill). Who gives the melee class ranged skills...

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    Quote Originally Posted by Instanthumor View Post
    Warriors are a melee class, you're lucky you have ranged attacks (skyward smash, axe, windmill). Who gives the melee class ranged skills...
    I am just saying, it would be interesting to see the warriors adapt the various aspects of their fighting style. What I mean is, warriors aren't always a melee class, they can throw javelins/spears/axes/shields so why can't the warriors in AL do the same?

    The mages gun and rogues bow add a difference to their playing style (Range and distance), the only difference for warriors is that they have less DPS/DMG and more armor. The shields don't have the hidden ability to "deflect" an attack even though that is what they are supposed to do.

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    Lets throw our weps and if u lose it. U gotta buy another one

    Retired.

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    Quote Originally Posted by Nat King Aggrey View Post
    Throw your Maul in my direction /
    Throw your maul in my inventory.
    Better.

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    Everyone, please throw your maul, glaive, bonesaw, bulwark, pavise to me. And dont take it back even im died. XD

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    Would be nice since in pvp a lot of mages and rogues (not endgame) take a run and they just charge weaps or fireballs to stun u, so for these kinds of people it would be nice.

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    Tanks are melee, they don't need ranged weapons. They need some rushing skill, something like skyward smash, but with increased range (and also it should be reasonable to replase ss with this skill at your skill map).

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    Just no. Axe already has a ridiculously large range.

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    Quote Originally Posted by Madnex View Post
    Just no. Axe already has a ridiculously large range.
    It would throw pvp off tbh
    AL-Freelancer

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    Quote Originally Posted by Madnex View Post
    Just no. Axe already has a ridiculously large range.
    Who uses it in endgame? All endgame tanks now use jug+vb+horn+ss, axe is only for twinking. That's why endgame tanks need something better than ss to get an opponent into melee range.

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    Give as a shovel and let us dig as well.

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    Quote Originally Posted by MoloToha View Post
    Who uses it in endgame? All endgame tanks now use jug+vb+horn+ss, axe is only for twinking. That's why endgame tanks need something better than ss to get an opponent into melee range.
    Most warriors use ax at endgame.

    Warriors are the melee class, rogue and sorcerers are ranged; look at their skills. With the exception of one or two, both the classes focus on ranged attacks. Warriors on the other hand focus on self buffs and melee attacks.

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    Quote Originally Posted by MoloToha:1765362
    Quote Originally Posted by Madnex View Post
    Just no. Axe already has a ridiculously large range.
    Who uses it in endgame? All endgame tanks now use jug+vb+horn+ss, axe is only for twinking. That's why endgame tanks need something better than ss to get an opponent into melee range.
    Weird set up you got there bud

    Zep / Basic / Titan / OG Night

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    Quote Originally Posted by Alhuntrazeck View Post
    Most warriors use ax at endgame.

    Warriors are the melee class, rogue and sorcerers are ranged; look at their skills. With the exception of one or two, both the classes focus on ranged attacks. Warriors on the other hand focus on self buffs and melee attacks.
    But what's the point? It has high cooldown and in fact, warrior is almost always spamming auto-attack, which means almost zero against rogues with high dodge. Also, there is almost no stun. Getting a target in close range means nothing, considering that skyward smash does almost the same with lower cooldown. What's weird with jug+vb+horn+ss? Explain me please, if I don't get something.

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    Quote Originally Posted by MoloToha View Post
    But what's the point? It has high cooldown and in fact, warrior is almost always spamming auto-attack, which means almost zero against rogues with high dodge. Also, there is almost no stun. Getting a target in close range means nothing, considering that skyward smash does almost the same with lower cooldown. What's weird with jug+vb+horn+ss? Explain me please, if I don't get something.
    Ax - the highest damaging skill, does feeble, and in a ss+ax combo if ss doesn't stun ax almost certainly will. Oh, and it does 10% armor reduction.

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    This is just silly. Between axe and smash, warriors have extreme range and high damage already. Axe throw has just as long a range as aimed shot,, which is ridiculous enough. If you want to play a character that has more long ranged attacks, make a rogue with a bow and spec aim / nox / sss. Then make a thread about how you're always out of mana.
    You never know what you can do until you try
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    just as everyone mentioned smash and axe throw are enough range skill for warriors, creating more range attacks/weapons i think will just create an unfair advantage for warriors in tdm.. since were not squishy.. being able to sneak attack in tdm with warriors idont think is fair

    - SPEAR SPEAR - (lowers rogue health by 60-70%) rogue lays packs, - AXE THROW away from packs - SMASH - stuns rogue - attack attack - dead rogue

    without this spear attack i was able to kill rogues before they get to their packs quite few times with the use of axe and smash alone , so adding a spear-like attack i dont think will be fair

    Don't waste my time, don't waste yours

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    Quote Originally Posted by Alhuntrazeck View Post
    Ax - the highest damaging skill, does feeble, and in a ss+ax combo if ss doesn't stun ax almost certainly will. Oh, and it does 10% armor reduction.
    Ok, but if you want to use both ss and axe, you will remove either jug or vb, which is unacceptable.

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