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Thread: Any lvl 31 PvE Build?

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    Blogger Mortalninja's Avatar
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    Default Any lvl 31 PvE Build?

    Hi :-) I would like to learn a Pve mage build for a lvl 31 and..

    -Mythic set
    -Mythic ring,
    -Mythic amulet
    -Mythic gun

    are good for a pve mage?

    Thanks for your comments (I don't have any experience with mages)




    -Mortalninja
    Last edited by Mortalninja; 09-14-2014 at 12:08 AM.

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    Member LibertyBells (Jasper)'s Avatar
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    Great gear! A good setup would be:

    Fireball - 5/5
    Ice - Dot/Longer freeze
    Clock - Less dodge/Root/DoT
    Heal - 1/5 (My opinion, but you could do refill mana skill point)
    Gale - Aoe/Longer knockdown (Optional)/Dash ability

    Thats 18 skill points, 16 if you take out Longer knockdown and mana refill, (Cant think for the life of me what the names are). Use the rest for your passives, INT/DEX/STR <--- MANDATORY (If any left over, you can choose whichever, i usually do damage bonus)

    Just a run down on why i use gale. Sorceres, as elite farmers know, are crowd controllers. I use a charged fireball, charged clock, (When i can get a lot inside the clock), charged ice and then a charged gale TOWARD the mobs WHEN your clock is up. This increase the stun/freeze time. (Not saying doing this increases freeze time, just saying that the mobs wont be attacking anyone because they keep getting stunned) & depending if you buy potions, you can always use Jack to replenish your mana, or you can use slag/kelvin/george (stun pets etc.)

    Hope this helps!

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    Blogger Mortalninja's Avatar
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    Default

    Thanks

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    Member LibertyBells (Jasper)'s Avatar
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    Good luck with your Sorcerer!

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    Quote Originally Posted by LibertyBells (Jasper) View Post
    Great gear! A good setup would be:

    Fireball - 5/5
    Ice - Dot/Longer freeze
    Clock - Less dodge/Root/DoT
    Heal - 1/5 (My opinion, but you could do refill mana skill point)
    Gale - Aoe/Longer knockdown (Optional)/Dash ability

    Thats 18 skill points, 16 if you take out Longer knockdown and mana refill, (Cant think for the life of me what the names are). Use the rest for your passives, INT/DEX/STR <--- MANDATORY (If any left over, you can choose whichever, i usually do damage bonus)

    Just a run down on why i use gale. Sorceres, as elite farmers know, are crowd controllers. I use a charged fireball, charged clock, (When i can get a lot inside the clock), charged ice and then a charged gale TOWARD the mobs WHEN your clock is up. This increase the stun/freeze time. (Not saying doing this increases freeze time, just saying that the mobs wont be attacking anyone because they keep getting stunned) & depending if you buy potions, you can always use Jack to replenish your mana, or you can use slag/kelvin/george (stun pets etc.)

    Hope this helps!
    gale does no dmg and truly with fire ice and clock you can maintain a constant stun with proper timing. Along with that you must aim gale and many mobs don't get hit by it.
    I see that the constant stun is nice but truly is unnecessary since wiht ice fire and clock you can also maintain it.

    BTW: heal taunts enemies making the enemies stronger and makes you attract aggro. Still at this lvl heal is good.

    Caabatric. The one nub sorcerer you wont forget.

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    Member LibertyBells (Jasper)'s Avatar
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    Default

    Just giving him/her choices. Other attack skills would be Lightning or Curse. Lightning yes, is a great skill, but for pve runs you'd want something that effects the most mobs as possible. And i find curse to be less efficient then gale. I have no problem with the fire/ice/clock/gale setup, but its your choice however you'd like to set up. (Mortalninja)

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