Lol I laugh when I see rogues attacking when jugg is active. I don't really play endgame since it's dumb how any myth/arcane ring rogue will 1'shot if they crit. I dunno, just not very fun for me. Maybe I'll come back once health and armor is higher.
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Well, endgame crit is about 40% with no aim stacks roughly. And aim can stack 4 times if you use it every time it's off cooldown...meh. 80% crit rogues OP. But still if mages use shield invulnerability to their advantage then they can kill a geared rogue.
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If nuke crits AND our pet aa actually works then yes we can kill them easily. But as ive said before ive had AS break my shield after pet aa fails and take half my life in the same shot, one more tap of the button and im dead.
The shield CD is soo friggin long that if we kill said rogue all she/he has to do is rush back for an easy kill. Cause lets face it, shield skills 2 sec invulnerability is our ONLY survival chance against any class.
Come 13 then lol
Mage 13 is super hard lol (from personal experience) mages don't get 1-shotted but it's still hard to fight against rouges because their packs are way better than mages heal. And don't even think about trying a war no point, although I have killed some wars but that's because they were underskilled.
Its more balanced kinda in 13-14 but still mages are up
I am quitting endgame and going to the lower levels soon. As I have a lot of friends in that bracket!
Actually tanks like to use axe ss cs than as ur running to ur packs use samael than combo all over again....it makes me cry tbh
Is it just me or do you all feel like damage has been lowered even more? For rogues
This game was not developed with a pvp engine designed to be balanced or anything other than another goofy-fun part of the game. Ctf is the original arena which should explain it all.
Pvp kind of took off and the devs need to realize this game is more about pvp than anything else. The pvp engine is pathetic not only in terms of class balance, but also in performance. This could be the absolute greatest pvp game on the market because its somewhat simplistic and you can effectively play on a mobile device!
This game has so much potential if the devs would just see this is so much more than a dungeon farming grind fest. As humans we have a natural desire to be competitve and warmongering satisfies that desire. Wake up STS.. you have a diamond in the rough here.
Last edited by Lidless; 08-31-2014 at 12:10 AM.
Yeah, AL has unique engine, which makes PvP experience much brighter than target enemy->spam skills. Unfortunately, devs can't produce new content and improve game mechanics at the same time. They simply don't have enough manpower for that. So, the biggest PvP change we can expect from devs in the nearest future is a slight mage buff/rogue nerf.
Couldnt be said better. The 'engine' as they say in the motor world... runs just fine for a few minutes then gets retarted then has catastrophic failure.... In pvp terms... when u have a war for more than 5 minutes everyone starts lagging out in the arena. The only REAL way to fix this right now is die. Then your right as rain! Not that bad really. If you dont mind dont mind dying every 5 minutes to get another POSSIBLE kill.
Soon we are gnna see rogues that stun lock without sam..mages that one hit (already doing) and even tanks one hitting and stunning like mages (already doing the latter)..whats the point really when all the classes are gonna turn same in some time? Why not have 20 different skills for each class so everyone can have a variation in their build? In LoL the developers change skills of champions once almost everyone knows how to play the champion..if everyone starts doing the same combos to win..whats the point? and skill switching should end. No skill change in PvP rooms at all!. Make necessary changes into the skills and maybe add a new skill as the fifth one, but using all skills for tanks specially isnt nice. We rogues dont have enuf health to switch..one moment we switch..the other we die. If everyone is so used to switchin skills, why not give rogues a skill which grants minimum 3 sec immunity? so that we can switch before dying. I think many would like to switch from nox ro razor a lot. If we are gnna keep the same skills and the same system and this ongoing "turn every hero into the same one" idea..this game isnt going anywhere
Thanku for reading to my whining if u read it ;p
Last edited by Endkey; 09-16-2014 at 04:12 PM.
I hope you take the time to read my suggestion: http://www.spacetimestudios.com/show...24#post1820924
I think it'll help PvP a great deal .
Following the Shady & Surge update PvP is no longer fun nor a challenge. Class balance before was out of control, but this is a whole other level of unbalance. For end game, we all know its an exclusive pet yada-yada, defend yourself cause you won it, paid irl money for it or made 70-130m ig for the pet w/e the case may be.
Come a 5v5 clash, do you even snspvp? Rogues that get caught in a stacked pool because said team has 2-3 or more sns they just die in a matter of seconds all they got going is a warriors 2 second holy grail bubble, and after that its certain death, the same goes for a mage and his shield gf once shield is down and all a warrior has going for him is his 15 seconds of glory with jugg even then you'd be lucky not to get 2.5k+ crits by rogues and then stacked damage by pools, not to mention all the rest of the damage happening around you and its over in +- 10-15 seconds.
Edit: For those smart cookies going to post about "move away from pools its simple" Consider the following: Every class can stun lock, come a 5v5 I'm sure you all know what 5 sams feel like ontop of mages fb/lightning ontop of maul procs. Now put yourself in a game with 2 tanks, 2 mages 1 rogue. 2 Sams 3 sns. Mages fb, mauls procs, 3 SnS goes off followed by 2 sams, There you have a gf, a gg, a 10 second fight and a completely unbalanced pvp game. By all means I love a challenge, but this simply is not a challenge anymore its complete slaughter.
Also, standing in 2 stacked pools alone for 3 game ticks is 7k hp gone just like that, I don't see how this is balanced AT all.
Last edited by Hue; 09-21-2014 at 10:47 AM.
U point out mage is week?
in any lvl mage is massive damager (do u blv this 3mage with 2 tankz, in clash 3tankz 2 rogues die like a paper) lightning instead of curse mage staff's do a gud damage, just curse the rogue and tel the tank to attack him just c the dmg tht time tank do a dmg like rogue,. wat i mean its mage its a gud damager but not a damage dealer, (using 3 attacking skills with no heal mage can kill 2 rogues before the mage's shield down) without heal in vs mage dominate in all class, just call vs any rogue no heal with mage thy wont come, am using mage my first toon :-) i like the blue guy, i luv to play al as a mage ( mage,rogues r gud kill stealers, u can find out more warmongers r mage and rogue's only
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