Nerf Nerfs.
Someone nerf nerf the crybabies here please or feed them pink ponies *.*
Well you have a point my friend with the curse is useless in pve, but its gives a diff dimension for a tank to use it in pvp, yes the curse of bulwark hurts in pvp I guess, but thats what im saying, just find a diff combo to counter a curse tank proc weapon. I mean I dnt know mage combo, but im sure theres something u guys can counter for it? Thanks for the reply hali.
The Commandos Elite Officer
Someone nerf nerf the crybabies here please or feed them pink ponies *.*
Curse should be only mage stuffs
hali bro, u are still missing the point..NO tank wants "tanking weapon" its just useless both in pve or pve!! And removing curse..oh well..bulwark would be same crap that was before..just with better stats and heal!
And we're all saying "curse" but actually this isnt curse, like the one from mages! This reverse damage works based on damage from your stats..always around same damage! max i saw was 450 crit thick with vengeful blood on..but rare!
Last edited by Pedgon; 09-19-2014 at 08:23 AM.
Was Waiting for this Thread.
I'd rather mages get the proper buffs they deserve in PvP over nerfing other classes or weapons. and not just at end game either.
Its pretty apparent that STS already makes adjustments to the classes so they play "more fair" in PvP, why can't they adjust mages so they are better able to have a fair fight.
I'm actually quite happy to see a weapon that was considered PvE only be viable in PvP as well. Its adds greatly to the variety in PvP and not everyone has to rely on the same builds/weapons/gears/pets to compete.
<The Collective> Retired Warrior/Born Again Rogue
I don't think anything should be nerfed - bulwark or SnS. I think new strategies to counter them should instead be thought of. Everyone creates these nerf this / buff that threads whenever something new is release. Honestly, people learn to adapt and the cry subsides.
Here's the inherent problem: Nott. STG has made them ridiculously weak and then try to compensate by giving them a stronger weapon. Sorry, this isn't a solution because it means the other two classes must have far weaker weapons. Instead, keep the game fun for everyone by fixing the problems of the Nott race. They truly need stun immunity and a better heal as well as some increased damage reduction to be competitive in this day and age.
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If mages were immune to stun it would be a great help. Also, maybe the shield duration could be longer and absorb more? That would give us the extra damage reduction. Our skills are descent and really like most other posts say mage>rouge>warrior>mage. The only problem for mages is rogues can one shot us, or stun us with charged auto and 3 shot us. If a mage lands the first shot on a rogue it's over but if the rogue gets first it it's a toss up. Rogues don't need to land the first blow to kill a warrior and warriors are the same when fighting mages.
It seems many have no problem with a 0 sec cooldown curse, then removing the cooldown of the arcane shield shouldnt be a problem either.
This weapon is the key for a war to kill a rogue with 4000 health, it's been impossible unless there packs fail.
For a mythic weapon its damage is lower then most if not all legendary items at 41 (20-40 damage loss) where as the glaive grants 70 damage over bulwark and is lv 36 so if your gonna get rid of the curse boost its damage so it's at least round about the lv 36 mythic weapon
Also there limited edition, it's not like everyone has one, same with SNS its op but who cares there's not many out there
If the bulwark is nerfed then price will drop everyone will complain at sts, it will become useless and blast to the past everyone will be using magma swords again, no change!
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