I respect all y'all just adding that in. I do like like to discuss stuff but it must be reasonable. I've already suggested adding 15 percent armor to all sorcerers.. so if u had 100 armor before u would have 115 armor after, this would make images not so squishy cuz well y'all they really are just lil blue squishballs
Change the proc to be harsh bleeding damage so it doesn't have the attack return of mage ,that is like a reflect shield in a way, but by doing this you leave yourself out of the option to to sit still and avoid that damage because bleeding hits per sec or whatever.
Or weaken it and all other mythic weapons by a % ... so pvp (not pve!) doesn't seem at so much of a discrimity. Tell me sometimes you don't feel like you have been 1 hit by the most lethal elite boss around (like arena) so either weaken the amount of damage people take in pvp by a so you can slow things down and enjoy it (like what was done in pocket legends) but that makes long battles between warriors if 1v1.
We should all have great damage output cuz we love that, but STS would have to compensate skill ability into it so we can be all classes individually effective and fun with perfect structure with no problem.
this is hard to succeed but important I guess its like that other thread.. work on the foundation.
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