Yes and top of that they have dodges and non quaranteed crits too makes it even worse.
In PvE my warrior takes so much beating hes like undying But in pvp This girl who is like !/5 of my weight shoots one pink thing to me and im like "AhH!" and fall down dead as stone. Isnt that realistic and fair?
I'm sorry but they nerfed Jax really hard a few patches ago, and I will beat Tryn 1v1 any day as long as I have igniteOriginally Posted by Itoopeo:1838263
Also I bet your Zed mechanics are trash
ya YEET
I just logged in PL with my 73 goldshield Bird and 45 bear and talked with people. Mostly on level 45 i was talking with all those active PvPers and all of them agreed its very much about luck in pvp.
In bear vs bear both have good dodge but the first one to get his hellscream ridiculously strong debuff in, basically wins the fight. 90% of time.
With good ping its easier and all the timing skill you need is really the thing to hit HS in range before your opponent, and then hope you dodge his debuff too. After that just walk close to him and spam all skills until he dies, and make sure HS is always on cooldown.
Same routine is for birds and mages basically and if you have enough luck to hit that debuff, its quaranteed win. Always.
In my concept HS would have 1 second stun to get closer to opponent and small damage reduction. The other debuff would have strong damage reduction and then there is cripple that snares your opponent(bear) in place so he cant get away and get rid of those debuffs. He can try to combo you off at the right moment but you have beckon to bring him with you and stomp removes all snares so you are back on him and almost winning. But if you hit beckon too late from his combo, he will get away and get rid of those debuffs and after that beckon+stun you and now he is on the winning side.
Currently first one to hit HS gets his opponent to endless debuff loop and stacks take his "hit possibility" to negative percentages so he has no way to do anything but hope for random luck with his debuffs which is almost impossible with 17hit% and opponents 50% dodge. Hes just sitting there losing hp fast.
This "remove possibilities" thing is not copy of LoL, almost every game has it like that because pvp should not be like fruit game, it should be based on player skills.
As an example in guild wars PvP everyone has the exact same armors and weapons depending on class. It is perfectly balanced without luck. A skilled player has more kills than deaths because he is obviolsy better than his opponents and he also has point captures because its is a massive multiplayer team fight so you fight for your team not farm kills.
Words like "wtf rush, hunted" "cry noob" "you suck" are all caused by this possibility system. Without it there would not be luck based fights, it would all be skill based and better wins so there would be no reason to say "hunted" for no reason because he could not have killed you five times in a row in first place.
Also booting system causes this rage and should be removed. If you dont want random better players to come beat you up, create your own game and invite your friends.
Remove all possibilities from PvP and also someones ability to boot people from rooms. -> PvP would be perfectly fixed and people would actually start liking this game.
On PvE side im not gonna make theories now but drop rates for "good" items are ridiculously low so only rich old players can stand a change against other rich players.(Different thing in very low levels because good items are worth like nothing so everyone can get them)
Yea and the OP says that birds should be turned into a Lucian + Zyra + Teemo
ya YEET
Applenoob Cqward Fewing Pvvo Pwoer Paneling Resinning Rummes Twung Wirved and many more discontinued
I've never been entirely content with the PvP system. However I think change at this point is stupid.
It's balanced enough, guys. It's very well playable. At this point we're all used to the dodge/crit/hit percent that it seems somewhat pointless to retweak stats. Odds are, STS screws things up even more.
There is not a whole lot of way to balance a game like PL, so the luck factor (in a more positive attitude) makes up for that dull and surface-leveled gameplay.
2-5min is not bad if we consider we have two tank mages who has chosen to go for rhino style PvP. Damage is low due to bad scaling with sword and mage skills. Plus this percentages drop off would make fights shorter actually, because there would not be half of the damage income dodged.
I also talked about armor scaling in the beginning somewhere, because I took a calculator in my hand and a molten talon equipped in game.
There was a level 77 mage and i threw talons at her until i did not crit or she didnt dodge.
She had 200 armor and I had little over 200 damage. My basic attack without crit did like 18 damage per hit. that means 200armor reduces incoming damage by over 90%. And bears have even more armor. Thats something really crazy and dps has no value in endgame because of that armor thing. 200 armor should reduce incoming damage by max 50% and it would be fine. There are talons for birds with over 700 dps and very close range. But it doesnt matter because it wont even beat bears regen at max level.
A bow with 350Dps and very high damage kills opponents much faster than a talon with 700dps even tho you can just stand back with bow and never get close to target.
Daggers needs major buff in damage because currently they are very useless because of this armor reduction thing. People would actually consider those if the damage would be similiar to bow damage. (bow does 500damage) Little bit less than bow damage but very short delay between attacks. Like 420 damage and what is the attack speed now maby 0.4 or 0.3s. That would end up in insane dps (like 1400-1500dps) But because of armor it would hit less damage than a bow but much faster. It would actually kill something.
I have heard some bears use daggers against INT mages because it works well with rage buff. With buff to dagger it would be OP in hands of bear so sts should balance it by making bears have major loss in skill damage compared to actual str weapons.
This is a stance that I'm definitely for: reducing luck factors. It will make PL much more skill based across the board, while still retaining the classic range and movement based gameplay that it's built upon.
Of course, not everything is as easy as it seems. STS has increased damage without thought so much that by nerfing dodge, you're essentially condemning any dodge-reliant chars to be 2-3 hit killed. They'd have to completely rebalance damage, heal, and everything else. Is it worth the effort? To us, absolutely. There's just not enough of us left though to justify them putting that much tweaking and work into PL, it's more productive for them to work on AL (and create even more imbalance within that game too.)
Do this rework to PL (takes maximum two months intensive work from sts)
Maby throw out a TV commercial or advertise in internet somehow and dayym
There we go plus million daily players and even more plat sold. Tell them about other sts games inside PL and even more players will arrive and this daily deal plat guy would drown in plat orders!
But sts decided to put all effort in arcane battlegrounds which I did not even look up in play store because I already know its battle dragons with AL toons and i didnt like BD much because of so many inbalances. (bombers ew quaranteed 100% every time) BD type games wont be succesfull in near future because there is this one company from Finland called Supercell blocking out every competitor so easily.
Applenoob Cqward Fewing Pvvo Pwoer Paneling Resinning Rummes Twung Wirved and many more discontinued
I'm going to close this now since it is no longer constructive. I'll make a note of the ideas.![]()
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