Originally Posted by
FluffNStuff
How to balance the classes in 1v1 PvP with the current code: Not well.
Why?
The current classes are built with different focuses then each other, for example, Rogue/Sorc:
Rogue is designed for 1v1 damage. Sorc is designed for 1vMany damage. In the current code, improving a Sorc enough to give it the power of a Rogue in 1v1 would make it insanely OP 1vMany in PvE.
How can this be balanced?
Currently, it appears the code can only adjust a few variables when a player enters the PvP arena, specifically Armor/Damage/Health.
What is needed is for the code to be able to adjust ... well ... everything. An example could be the Sorc Fireball. Sorc enters PvP the damage on the fireball goes UP, but, the AOE radius drops to zero. That is just an example, there are many others that could be discussed, but that is step two. Step one is the ability for the game to dynamically change the behavior/damage on skills in a PvP environment.
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