yes, but these dummies are too much you know rite?
yes, but these dummies are too much you know rite?
I don't think this is a solution.
It would make more sense to have an alert sent to the devs when a match lasts over an undisclosed amount of time, and have them check the IP's of the characters in those rooms. If there's one character repeatedly killing another from the same location, it's pretty clear what's going on.
In fact, they don't even need to do that - just get the alert and go look at the score. The devs are intelligent people. They can tell when a match is real and when it's not. Tdm would be harder since the matches are limited, but we do know there are ways to track progress - the weekly guild rankings show us that they have the ability to track. If they made a graph of who is getting how many kills in a week, that would at least show who to take a look at.
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Yep, check post 3-4 for an update.
@Anarchist
You didn't say what Z means. What does Z mean? Otherwise, it is a bit difficult to understand. Secondly, wouldn't disabling gameplay be a bit harsh? In my opinion, the object is to slow down dummy farming to the point where it is no longer as efficient as regular PvP.
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i farm a lot of people in ctf as my dummies specially the toots!
This is probably the first MMO that records such stats but everyone who plays competitively knows MMO PvP is a load of bull and not something you would want to take seriously, so them being there is silly. Zeus, you know its all paid to win baby.
Why don't STS remove Kills and Death stats all together? Remove those stats or make it so only the player can see kill/death stats. Fixed! No one gives a damn about the stats then there is no reason to cheat.
These stats only make the whole experience terrible for a lot of players anyway and also where the drama steams out from; these stats!
tl;dr Remove these kill/death stats, STS you made a mistake and Zeus jelly his KDR isn't as cool as all the noobs below him.
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I think that the easiest solution is to make dummy farming against ToS and ban farmers. I'm sure that lots of people will report dummy farmers. Also, it is not so hard to check accounts before the end of every LB season and see if dummy farming have been taking place (with immediate ban).
Make super strong mods which just stand in a map untill a dummy farmer joins and then they kill him xD.
^ Impossible. How can mods stay for 24/7?
Zeus, Z is a random number.
Every ctf room will have a hidden random number generated when the room is created(Z), when
player A kills player B X times and
X>Z(Kills>MAx kills/room allowed between 2 players)
a notification is sent to sts. They do controls at the back crossing Ip's and device logins if the two accounts are somehow related then kills of player A get wiped.
Any algorithm implemented to fight dummyfarming should be kept obviously secret or it will get exploited.
Imo any suggestion is good, as long as the dummyfarmers don't figure out how you picking them from the group its gonna work.
Last edited by Anarchist; 09-30-2014 at 10:01 AM.
Yeah, dummy farming is a PITA. Honestly, we haven't put PvP as a top priority for the game as we work to keep up a constant stream of PvE content and feature improvements. Right now, our roadmap is pretty full with a lot of other stuff (I'll have details soon in the October Producer's Letter), but PvP is getting more and more attention. Maybe in the future we can implement system to reduce or remove dummy farming.
Also, another idea is to get rid of kills and use a system like honor points. Get honor points for participating in a kill. Can't kill same target over and over again for honor. Get honor points for successful game wins (or a multiplier to get more for the winning team). Such a system would take the focus off killing and put it back on winning the game. That might set up a framework for item rewards for spending honor points. We could have them reset per season. No promises, just thoughts on making PvP better and to address things like dummy farming.
Last edited by Samhayne; 09-30-2014 at 10:58 AM.
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