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  Click here to go to the first Dev post in this thread.   Thread: How to End Dummy Farming?

  1. #61
    Forum Adept Axesam's Avatar
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    What its all about?
    -Leaderboard ?
    -KDR ?
    -Jealous ?

    Am i the only one here who dont care about dummy farming?

    Ps : im not a dummy user

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  3. #62
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    -1, sorry parf hate this, I have a twink yes, but that's the point of twinking, having a great kdr, and im not bragging or anything but itll take people a long time to kill my 7 rogue and its not just because its all str, I go days without dying at lvl 7 lol, but my kdr is running 1k-100 so its not too bad, otherwise, its a good idea for dummy farmers, but this is dumb, itll just ruin peoples kdrs more and make it very depressing sometimes for people who care about how their kdr looks when others inspect it, and itll take away from the effort of some players trying to get their kills, this will ruin it for twinks and rogues, that r good and want a good kdr, since usually their L41 doesn't have 20k kills + in just ctf, cough

  4. #63
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    Here's a Bette idea.. giv buffs to disadvantaged teams and/or buffs to individuals who keep dying.

  5. #64
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    10% stat buff per death until you get a kill

  6. #65
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    Quote Originally Posted by Hugso View Post
    I hate dummy farmer. Make this pvp game pointless. Only noob dummies farm
    Says the dummy farmer

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  8. #66
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    Quote Originally Posted by Theillist1 View Post
    Here's a Bette idea.. giv buffs to disadvantaged teams and/or buffs to individuals who keep dying.
    Die 1-2x, come back, slaughter everyone. :/
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  9. #67
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    Quote Originally Posted by Zeus View Post
    Die 1-2x, come back, slaughter everyone. :/
    I think he means the buff will last until you kill someone.
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  10. #68
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    Quote Originally Posted by Theillist1 View Post
    10% stat buff per death until you get a kill
    This is actually an excellent way to reduce spawn sniping, and likely ganging too.

    Love it! +2
    Last edited by Serancha; 10-02-2014 at 02:40 AM.
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  11. #69
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    I like Gankus idea too only negative I can see is if two people are 1v1, after the first death the person that died has an advantage unless he leaves and rejoins or takes a death and sometimes leaving is not an option (might be during war) and some people dont wanna take a death lol
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    Quote Originally Posted by Goldable View Post
    I like Gankus idea too only negative I can see is if two people are 1v1, after the first death the person that died has an advantage unless he leaves and rejoins or takes a death and sometimes leaving is not an option (might be during war) and some people dont wanna take a death lol
    Start the buff meter on the 3rd death in a row?

  13. #71
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    Quote Originally Posted by Theillist1 View Post
    Start the buff meter on the 3rd death in a row?
    I dont see any problem with that
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    Just to add to all this so the ones dying dont get all the cool stuff... Maybe add some flavor text to the matches.... like Ganku is on a Killing Spree... Ganku is on a Rampage... Ganku has gone ARCANE!
    these could all be notifiers when you have made so many kills w/o a death=-O . 3/7/10+

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    I guess adding notifiers to death buffs would be essential. But I'm not into brainstorming that tidbit.

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    Quote Originally Posted by Zeus View Post
    Die 1-2x, come back, slaughter everyone. :/
    Or maybe your team quit on you... its 5v1. You havent died yet. And just cause your outnumbered you get a warlord buff making you capable of destroying the 5 in a group with some skill. If you you catch them 1v1 you will easily squash em.

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    Quote Originally Posted by Zeus View Post
    Hey,
    Scenario:

    if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

    Thoughts?
    Well first of all, i hardly play pvp so pls ignore my bluntness lol
    But isn't kill farming done in a FAST way? Even ganging and [cough] less balanced [/cough] fights are quick ones, not?
    You're talking about limiting the amount of kills in a duration, why not set a minimal time limit on a fight? I mean a good fight last at least a minute (or 30s whatever it might be), not? This would slow down the farmers, gangs to a similar rate as normal fights and still keep twinks fighting as much as they want.

    Perhaps STS even could make an start-mechanics (like in the planar arena) to pvp with a ready/set/go countdown to prevent false starts. If you don't join a fight in time, you gotta wait until next round. idk how much false starts happens, but they do cause a fair amount of drama afaik at least in previous times.

    happy gaming

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    Quote Originally Posted by tearacan View Post
    Well first of all, i hardly play pvp so pls ignore my bluntness lol
    But isn't kill farming done in a FAST way? Even ganging and [cough] less balanced [/cough] fights are quick ones, not?
    You're talking about limiting the amount of kills in a duration, why not set a minimal time limit on a fight? I mean a good fight last at least a minute (or 30s whatever it might be), not? This would slow down the farmers, gangs to a similar rate as normal fights and still keep twinks fighting as much as they want.

    Perhaps STS even could make an start-mechanics (like in the planar arena) to pvp with a ready/set/go countdown to prevent false starts. If you don't join a fight in time, you gotta wait until next round. idk how much false starts happens, but they do cause a fair amount of drama afaik at least in previous times.

    happy gaming
    Endgame rogue on rogue, mage on mage, rogue on mage last from 2 to 15 secs.

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    Quote Originally Posted by Zeus View Post
    Hey,

    I had an idea on how to end dummy farmers in PvP - let me know what you think!


    Scenario:

    if player1 kills more than 6-7 times in a row without dying, any further kills will not be counted until player1 dies or completes cool down period (5 minutes)

    Disadvantages:
    - Limits KDR (Will most likely effect twinks)


    Thoughts?
    Ask bully :v

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    he is kill dummy or not?

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  22. #79
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    Quote Originally Posted by crotbilas View Post


    he is kill dummy or not?
    was this meant to go on that other thread of ss a dummy farmer? o.0
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    Quote Originally Posted by Goldable View Post
    was this meant to go on that other thread of ss a dummy farmer? o.0
    just example dude..dont panic

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