Please feel free to post your own calculations if you find something is different.
1. Mythic pet costs a minimum of $20 but to buy one you must invest a minimum of $50.
2. Most people who invest $90 and open 115 crates with it will obtain absolutely nothing of any value at all in game.
3. If probability of getting an arcane item in a crate is 0.05% chance that is a 1 in 2000 chance. 1 in $1500 chance. And it isn't accumulative so theoretically I could easily open 2000 crates and still not receive one.
4. To get anything at something ressembling a fair ish price, you need to invest almost $100 at a time in the game, which is then designed to use up what is left in revive and other throwaway items so that the next time you want to obtain something significant you will have to invest another $90.
Is this really the way for character progression?
Is it really how it looks- a game which creates a psycological dependency driving as many users as possible to drop hundreds or thousands of dollars to be able to complete character progression? or have I missed something?
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