
Originally Posted by
Sir Lubo Penev
I am sorry if it looks like I am arguing just for the sake of arguing. I'm a new guy here, but I've been reading the forums for a long time and you are one of the rogues, whose advices I value the most and I've implemented a lot of what you've said about builds/gear/etc. in my playing style. So no, I'm not just arguing. I'm sharing my experience. In this case - my experience with the event, the energy system and pugs.
I understand a lot of what you say about energy system or how Tarlok event was better. Now, if you ask me, I'd love to have an event every month. Events are fun. Game is truly alive during events. And I'd love all events to be as free as possible. However, we can't expect those people in STS to do something like this. They've decided on an energy system and I'm okay with it. Of course, improvements can be made and should be made. And honestly, I think there were visible improvements over the previous event. I do believe this event was way better and much more fun than Ursoth. Most people I know - people who ran both - think the same. This is why I am firmly on the opinion that a radical overhaul of the event system is not needed and should not be a priority for the STS team responsible for AL development. Instead, thy should focus on the game that we actually play most of the time. Like implementing something that would encourage people to run elites and Arena e.g. Because we can complain about event pugs till the Second Coming, but what about pugs in Arena for example?
This is what bothers me and I agree to an extent with what Jazzi said above. Some of the top players here have lost touch with the reality in this game. Just look at this - the most talked about topic right now is para stones, people hoarding them, people with 9 para stone builds, rogues with 700, 800, or - I don't know - 1000 damage? And all this while the average endgame rogue has 400-500 damage and is usually extremely happy every time they get a grand gem on their myths (if they could afford myths at all) or expedition bows. If we extrapolate this line of thinking on the event - most people were actually running this event to get a Blinky/Grimm, and those with a bit more time/gold - to get a new title and a cool aura. I myself was so happy every time a guildie, a friend or even a pug mate, who I'll probably never meet again, got a Blinky/Para stone during one of my runs. Because this is what keeps mmo games alive - the average players having incentive to play and being happy after they complete their goals, however insignificant or even laughable they might seem in the eyes of the top dogs. Without the average, casual players, there won't be any op players and arcane gods. As those op players will have in fact transformed into the average ones of a dying game.
Thank you.
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