I think its pretty obvious by now that although the plat farming might have been stopped, the impact that it has had on AL's economy is proving to be very lasting. Plat farming introduced a ginormous amount of gold into the market, leading to hyperinflation of elite gear, pushing it far out reach for the vast majority of players. Sir Spendsalot, the friendly NPCs, and the other gold sinks might be removing gold, but it doesn't seem to have much impact on the prices of mythic/arcane gear. So I thought of something that might help, plz write below why you think its a good/bad idea Sorry for the wordiness
What I propose is that every time you fight, there is a small chance that a part of your gear breaks, and will require repairs before it can be used again. These repairs, of course, will require gold and time to carry out. This will reduce the price of top-grade weapons not only by removing gold from the economy, but by also requiring players to keep multiple gear pieces if they wish to continue fighting while their broken gear is being repaired. This means that players will now have to use the same amount of gold to buy more gear, reducing demand for the over-expensive top-tier gears.
The first downside is that this may act as a disincentive to farming, resulting in a drop in supply of legendary gear, which can be both a good and a bad thing. The second, more obvious downside is that people (particularly newbs) will be driven away from the game due to frustration. To counter this, the chance of your gear breaking should be proportional to the level of your opponent (which makes sense both theoretically and practically). The gold cost of repairing your gear can also be dynamically variable, based on the amount of gold being introduced into the market through loot drops. The more archon rings are being looted, the more Baldur will charge to repair your weapon.
What do you guys think?
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