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Thread: Tips on bosses ( new tombs)

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    Senior Member TheMightyFeusalet's Avatar
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    Cool Tips on bosses ( new tombs)

    First boss

    Get him in the topright corner and try him to stun him when he wanna set his lavaball thng down -> it is good if your whole pt has a stn pet equiped!


    Other ideas or tips on the new bosses or just the maps feel free to share them with community and add them here and i'll set them in one thread.

    Sincerly Feu, scea


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    Forum Adept Defiling's Avatar
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    thank you!


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    Senior Member TheMightyFeusalet's Avatar
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    Quote Originally Posted by Defiling View Post
    thank you!


    Sent from my iPhone using Tapatalk
    Np, still looking for other tips from other players hehehe


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    What pet is the best for stun? Prance is OK right?

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    #1. Kelvin
    #2. George

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    Senior Member eugene9707's Avatar
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    I just start to count from 1-10 when hes setting up the lava gem , and use kelvin at around 8-9
    worked for me 95% of the time (miss count sometimes lol)


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    Forum Adept Jexetta's Avatar
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    You're confused on what is 'stunning him'. It isn't Kelvin, George, or any other pet AA, you don't need it.

    When the boss begins summoning a totem, you have a certain amount of time to reach a damage threshold, which will cancel his fire totem summon, and you will see a 'stun' animation. He's really easy once you realize his patterns and the tactics to fight him. Pulling him to a corner is totally unnecessary.
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    Quote Originally Posted by Jexetta View Post
    You're confused on what is 'stunning him'. It isn't Kelvin, George, or any other pet AA, you don't need it.

    When the boss begins summoning a totem, you have a certain amount of time to reach a damage threshold, which will cancel his fire totem summon, and you will see a 'stun' animation. He's really easy once you realize his patterns and the tactics to fight him. Pulling him to a corner is totally unnecessary.
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    Quote Originally Posted by Jexetta View Post
    You're confused on what is 'stunning him'. It isn't Kelvin, George, or any other pet AA, you don't need it.

    When the boss begins summoning a totem, you have a certain amount of time to reach a damage threshold, which will cancel his fire totem summon, and you will see a 'stun' animation. He's really easy once you realize his patterns and the tactics to fight him. Pulling him to a corner is totally unnecessary.
    noted, any other tips for other bosses, sir?

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