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Thread: Necropolis Skull: a gem that every mage should have ( experiment )

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    Member scychogost's Avatar
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    Default Necropolis Skull: a gem that every mage should have ( experiment )

    Hi folks ! today i'm gonna show you a experiment that i have made to test the Necropolis Cursed Skull Effectiveness for mage class, lets start :

    -Stats-

    My health was 3455 when i tested.


    -How Do I Made The Experiment -

    For this experiment i folowed this steps :
    1- let the mobs hit me ( to decrease hp )
    2- pull the exactly amount of mobs that i want to
    3- drop a charged clock
    4- observe how many procs i got untill the clock explodes
    5- write it
    6- repeat 10 times


    *NOTES :
    *I was using ONE Grand Necropolis Cursed Skull in my Gear
    *For clean results i didnt use Pet
    *I didn't attack with my weapon or any other skill
    *I tested ( with Flap Jack and Cerella ) that Damage and Armor does not affect the amount of health obtained.
    *One clock takes about 9 secs to explode
    *Experiments made in : " Backenridge Elite " and " Dead City Elite "
    *The experiment does not have more data because it is very hard to count the procs with a large number of mobs inside the clock, the numbers appear very fast on the screen and the current data is enough ^^.
    *Sorry for any error, english is not my native language hehe



    1 MOB ( experiement made with only 1 mob inside the clock )


    ( 0 ) Procs of 69 Hp ( 6/10 times )
    ( 2 ) Procs of 69 hp ( 3/10 times )
    ( 1 ) Procs of 69 Hp ( 1/10 times )
    -- Most frequent number of procs in a clock drop-- : 0 [ 0 hp in total ]


    3 MOBS ( experient made with 3 mobs inside the clock )


    ( 4 ) Procs of 69 Hp ( 4/10 times )
    ( 5 ) Procs of 69 Hp ( 2/10 times )
    ( 3 Procs of 69 Hp ( 2/10 times )
    ( 2 ) Procs of 69 Hp ( 1/10 times )
    ( 1 ) Procs of 69 Hp ( 1/10 times )
    -- Most frequent number of procs in a clock drop-- : 4 [ 276hp in total ]


    9 MOBS ( experiment made with 9 mobs inside the clock )

    ( 14 ) Procs of 69 Hp ( 3/10 times )
    ( 13 ) Procs of 69 Hp ( 2/10 times )
    ( 12 ) Procs of 69 Hp ( 2/10 times )
    ( 15 ) Procs of 69 Hp ( 1/10 times )
    ( 11 ) Procs of 69 Hp ( 1/10 times )
    ( 9 ) Procs of 69 Hp ( 1/10 times )
    -- Most frequent number of procs in a clock drop-- : 14 [ 966hp in total ]


    Conclusion : As you guys can see, this gem is very useful for mages ( we, the Kings of the DoT ) mainly when fighting a large number of mobs and it can really make the difference !

    so that's it !

    - Scychoghost.

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    Bye bye potions!

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    Senior Member Serancha's Avatar
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    The actual stats, proc frequency and % of health returned are confirmed by the devs in this thread: http://www.spacetimestudios.com/show...d-How-it-works

    I found that I got more procs with fireball than clock, but that was likely coincidental. The frequency is a set rate and due to mages having multiple dot skills, it hapens for them most often of the three classes.
    Last edited by Serancha; 11-24-2014 at 05:13 PM.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Member scychogost's Avatar
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    Quote Originally Posted by Serancha View Post
    The actual stats, proc frequency and % of health returned are confirmed by the devs in this thread: http://www.spacetimestudios.com/show...d-How-it-works

    I found that I got more procs with fireball than clock, but that was likely coincidental. The frequency is a set rate and due to mages having multiple dot skills, it hapens for them most often of the three classes.



    - ty , i haven't seen this thread before
    and yup !

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    Luminary Poster Energizeric's Avatar
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    Since I'm a clock mage, it looks like I may have to add one of these to my gear.

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    Nice. I put one in my dragons breath staff hoping to make it's horrible healing proc better lol.

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