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    READ MADNEX POST!

    I would like to elaborate further.....

    The basics :

    Do not take on more than one mage and stay out of those pools! Rogues attack the mage. Pull small mobs.

    In tomb 1 there is a place where you just stop fighting and run into the boss area. It's a dead end with a mage hanging about, and your way is only to the open space on the right. There's two ways you can do this....

    1. RUN! Straight to the boss area and fight the mob cluster until he spawns. This is hard as the mage throws down poison pools which always seem to get in your way.

    2. From this dead-end continue to lure and fight mobs on the left of this open space, I think just another two mobs and then RUN! You will see the boss has already spawned, just hide behind the giant crystal on the left of boss area, until team is together and the mob that was chasing you has retreated.
    ---------

    In tomb 2, turn your minimap on. From the narrow entrance path fight mobs and go straight right, ignore the area in front, you don't need to fight there. Torch statues are located on the edge of these areas, so skirt around edges and lure small mobs.

    In tomb 2 and tomb 3 pull the giant mob guardian by himself.

    In tomb 3 You can park some of the mobs like Elite Ashral Tower. Basically, map is elite Ashral tower

    BOSSES : You need ankhs! You need to revive at bosses! Ankhs are a necessity in Planar tombs, especially at boss 2 and 3. If you don't want to waste ankhs stick to tomb 1.

    Boss 1 - lure him to the top, if he starts making those fireball turrets, at least you keep them clustered around top and can run around without any trouble. If you have lots of damage power in your team you don't even have to stun him! Your damage output negates him from planting the turrets. But if your party lacks damage then Kelvin and timing is the only way! You will see a large red zone and then pulsating flames, count about 5-6 of those flames and hit Kelvin! Having more than one kelvin helps!

    Boss 2 - He will one hit kill you and the rest of your team all day long, with glitched one hit kills too! stay out of his red zone, tank lure him out of his pool. Best thing to do is get kelvin to stun him when you see a red zone. The health of this boss is very hard and time consuming to bring down. You need high fire power and debuff pets, or stun lock him with four Kelvins rotational AA. Just ankh revive and blast! Word of advice : Dont fight him with naff damage and dps stats!

    Boss 3 - This guy is something else, oh well I'll assume your a party with 900+ dps rogues and mages with 800+ damage and a tank with minimum 7k health, so.....

    This guy is in the throne room of Inan'hesh. Tank evade him and keep the vines at bay around the throne area, use ethyl to slow down vine movement and use all your taunt skills. Let the mages and rogues attack this boss. The vines act like the vines around Helena - a barrier to absorb hits! AND ANKH REVIVE TIL YA KILL HIM!

    Based on current gameplay and gears, if you have damage and dps under 700, I would advise tomb 1. Unless you're willing to pour bucket loads of cash in ankh purchases. The choice is yours.

    P.S To all concerned, if you find that you're adequately geared and no one is running tomb 2 with you, then it's because you're not ankh reviving at boss when you claimed you had ankhs, while the other team members are! I always ask beforehand, we're quick at catching out ankh leeches bottom line is - you need ankhs to fight bosses, blame STS.
    Last edited by Xorrior; 11-25-2014 at 07:17 AM.
    XORRIOR
    Warrior : Retired Legend
    Tour of Arlor 2015 : Overall #1

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