Here are the current Breeze mechanics:
• When activating AA, nearby enemies receive a freeze which lasts .5 seconds, effectively interrupting charged skills.
• When activating AA, a light blue pool appears and targets the closest person near the pet.
• When walking through epicenter of circle, one receives a 6-7 second freeze.
• The passive at L15 also freezes and seems to have a high chance at freezing.
• Ignores stun immunity and is a new type of stun, much like when terrify came around.
Is this intended to work in this fashion in PvP? The auto target pool is pretty OP - even S&S does not auto target.
Additionally, if freezes are allowed, why not just give sorcerers their freeze back? The whole point of their ice being nerfed was that freeze is too OP in PvP, right? So, how does this pet be allowed such capabilities? Either fix it to be slows in PvP or give sorcerers their freeze back.
https://www.youtube.com/watch?v=4BFx6lyV9lQ
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