Page 3 of 3 FirstFirst 123
Results 41 to 45 of 45

  Click here to go to the first Dev post in this thread.   Thread: Regarding the Ancient Mythic Amulet PROC (changes needed).

  1. #41
    Banned Raselph's Avatar
    Join Date
    Apr 2014
    Location
    Murdering you
    Posts
    1,527
    Thanks Thanks Given 
    26
    Thanks Thanks Received 
    88
    Thanked in
    65 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Breeze freezes with no stun immunity and seems to hit at a hundred percent chance rate. Now, where's the logic in allowing pets to have a freeze skill when a sorcerer cannot have freeze in their skill set? I think you should have a cry over that and fix it. I do hope sorcerer's get freeze back. As long as razor duration is corrected, there's a counter but still a chance that sorcerer's can freeze you. Pets shouldn't be allowed to have this ability if classes aren't allowed either.
    Cheers!


    Sent from my iPhone 6 Plus using Tapatalk
    i need the uncharged invurnebility of the shield back lol....miss da old dayzz....especially the freeze skill AGREE!

  2. #42
    Forum Adept Jexetta's Avatar
    Join Date
    Sep 2012
    Posts
    463
    Thanks Thanks Given 
    102
    Thanks Thanks Received 
    362
    Thanked in
    138 Posts

    Default

    Rogues should spec full strength. That way you can take more hits and proc more often, problem solved.
    ORIGINAL ART BY CARLOS ORTEGA ELIZALDE
    46 R/W/M | <E N I G M A T I C> | CARROTS

  3. #43
    Senior Member Candylicks's Avatar
    Join Date
    Mar 2014
    Posts
    4,491
    Thanks Thanks Given 
    673
    Thanks Thanks Received 
    2,600
    Thanked in
    1,023 Posts

    Default

    It just never procs. :/

    Huge disappointment for ALL this hype and hoops we jumped through.

    Y so bad, StS? Mage and Rogue proc for damage isn't the best design.

    Make the proc happen on damage dealt not taken.

    I've used the amulet for about a week now, and it's a letdown on both rogue and mage.

  4. #44
    Forum Adept
    Join Date
    Sep 2013
    Location
    Planet Earth right next to the Moon
    Posts
    488
    Thanks Thanks Given 
    665
    Thanks Thanks Received 
    92
    Thanked in
    63 Posts

    Default

    It procs not very often but as above mentioned the push back is really annoying especially when rogues caught big pull of mobs in a trap. And then bam jeopardy I understand and its totally fine if they just get stunned but this pushback isnt right usefull for Pve.

  5. #45
    Senior Member GoodSyntax's Avatar
    Join Date
    Aug 2011
    Posts
    2,835
    Thanks Thanks Given 
    1,519
    Thanks Thanks Received 
    2,690
    Thanked in
    784 Posts

    Default

    This is exactly why I keep requesting "craftable" procs.

    The issue always seems to be that STS must balance value in PvE with value in PvP. These two areas of the game have completely different mechanics, and thus has been the source of many issues and "compromises" which has led to less useful items in BOTH PvE and PvP.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

Similar Threads

  1. Fix New Mythic amulet proc for rogue/mage
    By kixkaxx in forum AL General Discussion
    Replies: 2
    Last Post: 11-29-2014, 06:32 AM
  2. proc ratio ? proc taunt? and proc shield for mage ?
    By AKILIOS in forum AL Suggestions
    Replies: 0
    Last Post: 05-20-2013, 12:42 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •