Originally Posted by
Energizeric
Here is the solution (IMO):
1) Once again cut back on the chance of looting legendary items from locked crates. I opened 125 crates this past weekend and got no arcane items, 1 mythic item, and about 30 legendary items. 30/1 ratio between legendary and mythic is too great a difference. Maybe it should be 5-to-1 or 10-to-1. The result of my 30 legendary items is that most of them are not even worth 2k, so I would have preferred to get the 2k rewards instead of almost all of them. Making them less abundant will solve this issue and drive prices up. Just think about it....if an expedition rifle or bow was actually a somewhat rare item, the better versions (brutality/potency) would go for many tens of thousands of gold. Then looting one of these from a locked crate would actually make most players happy instead of saying "oh crap, I got another junk item". This will also result in more gold rewards from the crates, thus increasing the gold supply.
2) Increase the liquidation prices of legendary, mythic and arcane items. I realize nobody is liquidating mythic or arcane items, but really should the liquidation price of my Kershal staff be 1k gold? Should be more like 1m gold at least, and mythic items should be at least 100k IMO. That way if the price starts falling below that, people will liquidate rather then sell, and then the supply of items in existence will decrease, which will drive the price back over 100k (for mythic items) or 1m (for arcane items). Likewise, I think legendary items should all have a liquidation price of 1k --- this should be the minimum price of any legendary item. And thus, if too many of an item drop and the price falls below that, people will liquidate until it becomes less common and the price goes back up over 1k, so the supply/demand issue will solve itself. Basically this would be STS implementing some form of price controls to help stabilize the market. For all you "free market" people, even in the most capitalist countries there have been price controls implemented during economic crisis.
3) Lastly, to make up for all this extra gold being pumped into the economy (more gold rewards from locked crates, and more gold from liquidation prices), increase the price of potions somewhat. I'm not sure what the exact price increase should be, but something small which will make up for this extra gold being created.
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