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Thread: What is the etiquette for running in a party?

  1. #41
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    Quote Originally Posted by shinytoy View Post
    Unlock ice and the only 2 upgrades you need are jagged ice and shiver.
    Thanks!

  2. #42
    Senior Member GoodSyntax's Avatar
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    Why does everyone hate gale? Yes, it requires some experience to learn how to use it correctly, but it is an additional knockdown skill, increases armor and gives a temporary speed boost.

    A Sorc with great CC skills is appreciated by everyone. And, if someone can't realize you are doing your job well, then don't run with those people. If everyone does their jobs right, runs are easy. If tanks think they are the DMG class, rogue aren't prioritizing kills, and sorcs can't control mobs, then that is a party doomed to failure.

    Ice, Fireball, Clock and Gale are my preferred map clearing skills. If you want to swap Gale for Lightening at bosses, that's fine, but personally, I would rather apply the extra skill points on armor or crit passives.

    But then again, what do I know, I'm just a noob rogue...

    AL: Kalizzaa
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    Elite Chronicles: Solo guides for elite maps - No longer maintained

  3. #43
    Forum Adept GuardianTwo's Avatar
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    Quote Originally Posted by GoodSyntax View Post
    But then again, what do I know, I'm just a noob(there is a pro word hidden under that :P ) rogue...

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  5. #44
    Senior Member Serancha's Avatar
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    Gale is so frequently misused. Nothing worse than rogues and warrior using Whim, Traps and Veil to get all the mobs in a nice group and debuffed for killing, only to have a mage come along, blow them all to hell and gone, then fireball them in place, so you have to run around killing them all individually. That is why people hate gale.

    I have only met a couple of mages who use it courteously and can make it beneficial to a party.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Senior Member Otahaanak's Avatar
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    For those confused on now much damage ice does vs. light, here are a couple of screenshots

    As I said earlier, It's only when you add the additional skill points into light that it's damage potential goes up over all of our mage skills. Shiny explained well why ice is so effective. No axe to grind here, just want to make sure those who actually read this stuff are not misinformed. Cheers

    Name:  icedamage.png
Views: 66
Size:  521.2 KBName:  lightdam.png
Views: 51
Size:  587.9 KB

  7. #46
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    Quote Originally Posted by Xorrior View Post
    I give you one tip that I give to all mages....

    You are not a mana provider! These pots cost you money!

    Anyone wants mana tell them to buy pots!
    I'm a rogue and I agree with that! +1

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    Senior Member Otahaanak's Avatar
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    @Shiny - agreed 100%. But my understanding is that you only get that 250% damage on crit IF you have put the skill point into the the 250% on crit upgrade. If that's not the case, then I need to respec

    We are saying the same thing. It was pointed out twice that I was wrong on the damage - when I'm not. You'll get no argument from me that light is not the single highest damage skill we have - I've said three times now that it is.
    Last edited by Otahaanak; 12-09-2014 at 12:01 PM.

  9. #48
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    Thanks everyone for the excellent info. I guess it comes down to a couple of things for me:

    1) Should I upgrade health to provide mana for the party? The consensus seems to be no.

    2) Should I unlock ice or add 250% critical on lightening? I guess this is still a matter of debate.

    As an aside, I was invited and joined a guild this morning but I was totally lost, so I left. Such is the life of a noob.☺. Going to have to figure this out by myself with the great assist from members on this forum. Thx!

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