if you were to decrease bonus damage on lightning than decrease aimed shot on rogue too.
better yet dont even decrease it period lol
yeh ..i thinck rog need some skill for mana regen :O
IGN:Auso
Mana regen for rogue=silly, just give us our dmg lol
The +50 buff isnt healing them. By having 50 more str their health pool increases by 500. Similar but its not technically a heal. If you use this buff while your health is at 100% it would have the same effect, health pool increasing by 500. But how can you heal when u are already at 100% health? U cant
You guys are going a bit off topic lol
I think his entire post was meant to be a joke. But to get back on topic, to buff rogues i think the self heal on cast from combat medic should restore mana over time instead just like how one of the upgrades restored health over time. To buff mages i think arcane shield should reduce dmg taken a certain perfentage maybe like 25% for 5 seconds. Also the cool down should be a bit shorter. And lifegiver definitely needs a buff. The health and mana regen that it gives should scale based upon lvl rather than being the same at all lvls. For warriors vengeful blood should scale based upon lvl so that its not nearly as overpowered at twink lvls below 20 but also so that its stronger at higher levels.
Good but I think it will only good for twinks because as for endgame,
1. Rogues don't need mana regeneration on skills. There's a ring, packs and a pets for them to get unlimited mana regen.
2. Mages shield took long enough for a legendary warrior to break it.
I would suggest to buff Mage heal cooldown faster by 50% and lower their heal for -40%.
3. For warrior, Juggernaut need a buff. Their cooldown is way too long for endgame and self heal rarely work since most Rogues can easily pierce through that 25%.
rogues 250% damage should be nerfed...right now they are op in end game
Lets say current Mage heal is 10 seconds cooldown.
Cooldown is faster by 50% ( from 10 seconds ) = heal is now have 5 seconds cooldown and to make it balance heal is reduce to 40%.
Which mean, the different is you can use heal more frequent.
Imagine you use it with Shield - Gale - Heal - Gale - Heal - Shield
Last edited by Froxanthar; 01-09-2015 at 01:31 AM.
they have had many chances to balance pvp but instead they seem to make the rogue stronger and stronger whilst neglecting the other classes. yeah lets make rogues be able to break jugg on a warrior with 2400 armour.... goodgame .... pffft fix it quick...
I have a low lvl twink and I see maxed out rouges beat warriors everyday rouges the only thing they need a buff for is there mana 1v1 wise and clash in twink lvls rouges are very op but It seems balanced to me I don't know why rouges are mad #2015ageofthemage
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