I hope they create a system similar map system to that in pocket legends.
PVP went to hell when the big Guild mergers started. There was always EOS and DM but they played mostly fair. When stuff like Purple Thunder arrived, Deathwish (which in turned transformed into something else) and the big mergers that followed to battle them it all became too much for many.
Nobody likes to play on uneven fields and on top of already uneven fights due to gear difference you had people doing things like 4 warrior teams vs a mage and such.
PVP can be fixed, but it requires an effort from both developers and players that none will make.
Last edited by Fauksuras; 12-31-2014 at 02:46 AM.
Hi everyone. I've removed a few posts here and would like to remind you all to keep the discussion friendly. I'm going to leave this open but please be respectful to each other. Thanks!
1. Yes I pvp
2. I for one stay silent no matter what they say, telling myself that i know better and i dont need to argue with kids.
3. Id like to see balance. Theres just too much one hits these days. People with new amu+imbued sets are nearly impossible for average players to defeat, specially rogues.
1. Yes. I do some PvP too.
2. As usual, I would stay quiet when dealing with sore loser & never humiliated those who I manage to defeat.
3. Damage > Armor ratio is broken. Too many 1 hit kill these days. The Imbued set is only for riches people. Poor player like me can never afford bunch of Ankh kits & Planar chest in the auction.
The problem is that recipes, chests and helms/armors simply aren't dropping at a reasonable rate.
I have completed literally hundreds of arena runs since the drop rate "buff" and haven't even seen a recipe drop.
I have also completed hundreds of tomb runs, and looted exactly zero rods or knives, and only two or three chests.
With the drop rate of helms/armors out of chests being so absurdly low, on top of a very low drop rate of the chests themselves, it is no wonder why these imbued items (even the less desirable models) are going for tens of millions per set.
And, a recipe from arena being valued at 17-20m should be all the sign anyone needs to see to realize the drop rate is too low. I'm not sure why the recipe drop rate is so low, since the crafted amulet is bound to the toon, but if after hundreds of runs (well over 500 since the new arena dropped) where I still haven't seen a recipe, or a fossil.....well, I just think this is abusive.
I like high valued items, and I like having to earn it, but at some point, there has to be better incentive to run. I liquidated hundreds of architect, noble and shade pinks, opened hundreds upon hundreds of arena chests and received a handful of planar items, worth in total, perhaps 300k. That doesn't even cover the pots wasted there, let alone the ankhs and elixirs.
Think of it this way, if you have a 1% chance to loot a planar chest, and inside the chest is a (and let's be generous here) 1% chance to get a craftable helm/armor, you are looking at a 0.01% chance per tomb run of getting something worthwhile. To make matters worse, you have luck elixirs/lep amulets rerolling you out of planar chests and into locked crates -.-
Yeah.....
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
Peace merked, honestly though l13 has a bunch of really friendly players if you're willing to try it before you quit.
-redironman now xgolemx
1. Not anymore. Yes, I've experienced it and STS needs to fix the dumb imbalance before all the veterans quit. I quit the game, that's how it has impacted me .
2. That's very tricky, because the guild drama originated from the rule "Don't kill your guildies". No one wants to get on their friends' bad side. Remove the chatbox, or make it so we can only see what your own team is saying. Remove titles in PvP and also a collective (tsk, as if it's possible) agreement to be nice.
3. Add more armor and health to the released helm and armors, that way it can catch up to the damage output. The armor could still be lootable in crates (Tho it would decrease the game experience, since no one wants a P2W game.)
Last edited by Soundlesskill; 12-31-2014 at 10:00 PM.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
Welcome to the party. I dont know what class u r but mages have it the worst you will always get called "noob" and stuff and its even more p*ss taking when a decent warrior calls me that, i feel like f***ing them up so bad for trash talking but cant coz mages dont stand a chance with a warrior.
Im a good pvp mage i have no para gem items but i can take on rouges with para gem sometimes so if a rouge calls me noob i will always get them back but warriors r the only ones i cant take down and its always the warriors starting the trash talk coz they know they OP. But if the buff for mages come then oooooooooooo. Asses will b wooped.
Ramdom: if u wanna p*ss off these trash talkers just join their team and steal their kills, trust me it drives them crazy i stole like 7 kills in a row from this warrior he got so mad and left the room to come at me, but little did he know. ( i left too)
Well, here's my experience.
I used to play PvP starting in s4, which I can easily say we're some of the best times of AL PvP. Of course there was a bit of trash talk and stuff, but it was competitive and fun. It wasn't really that guild oriented in that you could play solo without fear of teammates not helping, spawning, etc. Sure there was some hate to certain guilds, but it wasn't all that bad.
Honestly, I can't even think of a certain point in time where all the hate started. Friendly rivalries turned into feuds, and all respect for opponents was lost. I mean, ask yourself - does anyone say something like "Nice play, dude!" after dying to an "enemy" guild? Short answer will likely be no. We all do it; it's just the attitude of the game. Expressing positive attitude towards other players is a good way to help, but we're human. At a certain point, we all get mad after someone on the other team throws a slew of insults at us. And it just becomes a never-ending cycle of hate.
IMO, that's the main reason why PvP is just not enjoyable like it was in the past. However, that's not to say that there's a lot more to be done to liven up the rooms.
First off, it's simply impossible for any player that doesn't spend money to be able to get the best of the best. Generally, this goes for a lot of games, but the gap between an expedition bow and a mythic bow is like jumping across the Grand Canyon. Not only that, but even if you spend money on the game, you won't be guaranteed to acquire the best gear. This discourages a lot of people from PvP (most notably endgame).
Then there's some broken mechanics that need to be fixed. STS is already aware that Razor is glitched, as well as nox, and a couple of other bugs. Of course, I think I have to mention Breeze in here. To describe its stun duration in one word, it's simply retarded. There's really no way else to describe something so incredibly broken. Seeing how long it took them to type in one or two lines of code into Singe's programming, my hopes aren't very high for Breeze. It will likely be use it or lose it for the next few months.
And another hot topic: sorcerers. How long has it taken them to add 10% absorption and 2 seconds reduced CD on the shield? I don't even want to know myself. Not that the buff really did much, since Sorcs just get stunned or sniped early anyways. And the AoE damage is just beyond pathetic.
I feel like these official feedback threads they give us are a hoax. I mean seriously, has anything really been done to the skill system in the past 5 months. Nope. Class balance? Not really, the shield buff did absolutely nothing. Yes, we do see that STS realizes there are problems, but no one wants to play broken content while they twiddle their thumbs and enjoy a coffee. There are plenty of amazing suggestions, and none of them were implemented. I think we all realize now that these events are just to stall us to give us "content" to play.
That's just my 2 cents on this. I agree 100%: PvP isn't enjoyable; it just feels like a cesspool of insult and hate.
Sent from my iPad using Tapatalk
Last edited by UndeadJudge; 12-31-2014 at 08:17 PM.
Exactly. If all this "new farming content" was supposed to be for us to work for it, it's not happening. Running planar tombs is like dropping a couple bucks on a lottery ticket, only to see that you never win. This is why I believe AL should be listed as a Casino game rather than RPG on the App Store..
Sent from my iPad using Tapatalk
Just buy elite tombs chests after 20 runs of tomb 2. 500k isn't bad at all. With a good party the max deaths u should have would be around 4. If you have a good foundation of gold, pots shouldn't be an issue after your first chest.Originally Posted by UndeadJudge:1983556
After many chests you should be making millions. It's what I've been doing
Zep / Basic / Titan / OG Night
It's a very long way to 17-20m, which is the current price of the amulet recipe.....
Equally far away for the price of an imbued set.
How many runs do you think you need to make before you can afford to purchase a recipe and an imbued set? Because, with current loot rates, I know I'm not getting either as a drop from the arena or planar chests.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
I guess I just got lucky and looted the recipe itself, but I do agree it would take long. The problem is that I just meant profit in general, not enough for recipe and imbued. My bad, I shouldn't have quoted your post also. I was just lazy hahaOriginally Posted by GoodSyntax:1983586
Zep / Basic / Titan / OG Night
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