Any word on when timers will be put back on elite Tindirin and Planar maps (tombs and arena)?
I hope never
I Walked down the street
I saw 2 Noobs
I killed them both
I hope that the time they do come back is also when we get a chance to choose whether to run a closed timed map or an open map the way it is right now.
Absolutely No just no timer for tombs /Arena
I love no timer trindin and plannar
Yes, people like it without timer because everyone cheats in planar tombs by scaling the maps to a solo player. That's not how elite is intended to be played.
However, I was actually asking in regards to the devs saying there is an expansion coming. That means end of leaderboard season, which means timers are necessary for anyone hoping to compete for speed leaderboards.
ssshh....no scaling on thread
Remove all timers. Lb is just for bragging rights anyways so no point lol
Maybe they can fix it by scaling up the difficulty again when other people joins and hit the boss!!
people should get an option maybe, to play
i- Classic style (timers on, chase LB)
ii- Casual Style (no timers, no hurrying ups, people can join leave join back etc)
people can play whatever they like at the moment!
Last edited by Dex Scene; 01-13-2015 at 04:08 AM. Reason: forgot commas and periods
I don't want timers, because people still lag, freeze, disconnect. Fix the scaling loophole et voilà.
Running elite content hasn't been more fun for a long time. No stress, no pvp-like comments from the 'pros' that you're slowing them down, no drama. You don't remove that, because a handful of people want to be on a leaderboard. Make them a separate map entrance with timers - problem solved.
Add arcane elite mode @@ no pots or revives so we can make our tanks useful
Hello Sera,
since you directly bring up the topic of scaling, which for some unknown reason many think has been unnoticed by sts, I can reassure you that I know of several people, who have reported this to the mods/devs and have even gotten replies that it will be looked into. So no worries :-). Btw funny thing is, that even when scaled you still can get oneshot by the dogs, giants, mages (necros) and the boss (the boss i actually survive barely).
A think they should make it optional and like in other games such as Diablo III, where mobs scale up and down every time a player joins or respectively leaves the zone. Getting to the boss, especially in the tombs, and losing half of your party and having to remap because of the timer is highly disheartening and should never happen.
P.S. I have another theory why this has not been changed so far. You know total ankh usage per day as compared to before timers were removed and the respective revenue ;-)
Also I have to add that before returning any timers there are other issues that need to be address. The second tombs boss is quite bugged:
1. The are of effect of his curse is wider that the red zone shows and due to some potential additional bug the area of effect seems to vary
2. Its charge is longer than its arrow shows
3. Sometimes his skeletons just do not die and similar to the skeletons of Syrillax just stay there and absorb your shots forever.
4. The shielded skeleton mobs sometimes do not lose there shield when standing near a statue, so you have to park them
5. The dogs have sudden one-shots.
I do not think one can expect people to pay real money, because that's what ankhs are no matter whether you buy them with gold or plat, for bugged content.
Also the general difficulty of the bosses in the tombs might have to be addressed again, because no matter how skilled you are, in a full party of people with mid-class gear ( rogues 530+ damage and mages 650+) the second boss takes 20+ minutes to kill alone due to its heavy armour, which just makes the whole tomb way too time consuming.
I personally have successfully tried to solo planar tomb 2 several times and think that if the timers return I will just have to solo, although not dying on the boss is a matter of luck sometimes, because it just takes less time than in a full pt.
I agree with this, but I'm just not sure from a developer's standpoint how this would be implemented. IF the scaling can be fixed, I really think that taking out the timers would be a great idea. At the least I think we should be able to minimize the timer just like we minimized the energy timer during events. Since I do timed runs it's useful, but for the other 99% of players who just want to farm a map, it's useless.
Also, what's this I hear about a new expansion, Sera??
Actually, I wouldn't ever assume a pet teaser meant an expansion. I was referring to the Introducing Productor thread in announcements, which contained the following statement
Originally Posted by Productor
As for the timer issue, someone said LB should be eliminated, which is just ridiculous since that is all end game players have to use as a goal. There are no new or long term achievements to gain, so if there is no timed leaderboard, the only thing we would have to work at is 10k flags? Give me a break.
Personally I find this whole scaling nonsense so annoying that I now refuse to run tombs at all. There is nothing at all fun about standing around waiting for someone to make it easy (it's elite, it's supposed to be challenging) then killing a couple of dozen easy mobs and going out waiting for someone to call you back once the boss is made easy too. It's stupid, boring, and a huge waste of time.
If they want to make a timerless option, that is fine, but they need to fix this exploit first.
I like the elites without the timers, and I posted a thread about how much I liked it long before I knew anything about this whole scaling business, so its untrue and unfair to say that anyone for this idea only likes it for that reason.
My reasons then are the same as my reasons now - it makes the whole experience a lot more relaxing and more PUG friendly. It's great being able to go to an elite and start killing and just get on with it rather than having to wait for the map to be full of 4, only to find 2 of them are tanks and then everyone leaves and the whole process starts again. When running with a pre-made party, a disconnecting member can rejoin and even with the major dc issues fixed, working all the way to the boss with your party and then disconnecting and being locked out is still a point of annoyance.
I would love to see timers come back along with an option to chose the timed run or not. I see no reason why the world map couldn't contain three buttons - the current "Elite" and "PVP" options as well as a third "Timed" option which opened world map and sent you to a timed instance when you click on your chosen destination.
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