Hello all,
So as you know we're taking steps to be more proactive in issues the community wants us to address, and these are two that are presently on the docket. I'm going to explore some them in more detail and then propose the changes, along with any necessary explanations as to why certain things are being changed the way they are.
Without further ado, let's dive in to
Breeze!
(Undead Vials further down)
This one has been a hot topic. There have been many threads, some very long, with information regarding how he's being used, misused, and generally wreaking havoc on PvP in the game. The gist of the issue is that his freeze abilities are overpowered, and Mages feel slighted that they don't get what this pet does! It's a big deal, and we recognize that. We've had quite a few internal discussions on pros and cons to different approaches and proposed adjustments, in addition to community feedback on what you would like to see change.
Here's what we've come up with:
Breeze!
Breeze General
- Breeze's Movement speed has been increased about 10% to help him stay closer to his owner when playing catchup. This felt like a good way to boost him a little bit after the adjustments that are being made to his other abilities
Breeze Passive Attacks
-
Maximum freeze time has been reduced from 4.0 seconds to 2.5 seconds, this applies to PvE and PvP
- Four seconds feels long enough thinking about it, but when you're actually in the heat of battle it's just too long even with a chance every 1 second to remove itself
- During this freeze in PvP, there is a 25% chance every .75 seconds that the freeze will remove itself early, that's 3 chances to break early
- This makes it consistent with other stuns in PvP. You may get lucky and be able to shrug off that freeze early, or have to struggle through the full 2.5s
- After the passive freeze has been removed it will apply a freeze immunity independent of the stun immunity. This immunity will last either 7.5s or 10s. It will always be at least 7.5s, and at 7.5s it will have a 50/50 chance to stay on for another 2.5s or fall off at that 2.5s
- This is a separate immunity in order to maintain Breeze being a bit more special given the amount of time he has been available with his present overpowered stats. We didn't have to do this, but it feels like a good middle ground. The length of the stun immunity is also a bit longer on average than normal stun immunities.
- Damage remains the same, as does it's ability to reduce movement speed
- The only components of this to change are the ones causing the problems basically
Breeze Activated Ability
- Upon cast, there is a 50% chance to apply the 1s stun instead of 100% chance
- Every time it was cast, it was getting a guaranteed
- The ice pool left on the ground now has a 50% chance to apply the same stun every tick instead of 100%
- Subject to the same rules as the original cast, in lesser intervals. If you get away from the danger zone in a timely manner it won't catch you
- The stun effect applied in this ability is now subject to the 7.5s stun immunity shared by other pet abilities and skills like Fireball Knockdown
- This prevents "stun lock" scenarios once the ice well goes down
- The initial damage caused by this ability has been increased to help compensate for the freeze and stun changes.This can crit
- This should help compensate for the removal of stun locks, by giving a bit more damage on the front end
These changes are close to moving to QA and going through the process of getting out to everyone, but since it's a focal point we want to make sure the community can voice opinions or concerns with these proposed changes. Please keep in mind that we are always striving to keep the game fun and balanced, and often times we must do what is good for the game in such circumstances. We believe this accomplishes this at this time.
There are skill changes planned for the future of Arcane Legends, so we're taking a bit of caution in what decisions we make now. We're keeping PvP in mind for skills and want to make the appropriate adjustments at that time.
Thanks all,
Carapace
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