It's another great week in Legends Land!
Greetings Legends, and welcome to your weekly community update! We've got a big 'ol update going in for you tomorrow, so let's not waste any time getting to the meat of it.
In This Week's Update
We had a lot to focus on this week. We've been working hard on a brand new pet, as you may have seen in the Insider's Section along with some of your best community suggestions and bugs.
Many of you PvPers will jump with joy when you hear that Breeze changes will go into effect in tomorrow's update on 1/22. These changes were outlined in last week's update here: http://www.spacetimestudios.com/show...anuary-14-2015 and just required some extra testing before they could go live.
Another hot issue was a bug that popped up causing the Mage Rifle Auto-Aim to malfunction and shoot walls and empty air instead of your enemies. Mage rifles are magic! They don't miss! This is fixed in tomorrow's update on 1/22. Remember though, charged shots still have a 180 degree shot arc, so it will not hit if you are turned around or running away.
Coming Soon
Everyone's favorite undead dragon pet, Nekro will be getting an update soon. Our game designer Carapace has been in the trenches talking with players here about potential changes: http://www.spacetimestudios.com/show...ges-Discussion. Like other pets, we want to make sure that our changes are solid and thoroughly tested, so Nekro's buff is scheduled for next week. Feel free to join in to the conversation until then. I'll announce the final stat changes in next week's update.
A lot of you mentioned wanting a loot overhaul in the Arena Master Chests. Tired of all that Architect gear? We totally understand! The designers will be taking a second look and discussing potential additions, like consumables. What would you like to see come out of the Master Chests? Let us know! As a side note, in tomorrow's update on 1/22 we fixed the drop rate for Arcane Fossils in the Arena Master Chests. They were always there, but were far too rare! Now it correctly matches the universal Arcane Rarity.
In Other News
Last week we mentioned looking into PvE Gold Payouts. This actually opened up a much larger conversation here at the studio about wealth distribution and the overall health of the game economy. We realized through all of this that it isn't just about quest gold payouts, but a much larger picture of how players earn gold, at what pace and more. We'll be doing some deeper analysis on this and determining what, if anything, should change going forward. I'll update you all in a future post as we learn more on that front.
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What's Next?
What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
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