Originally Posted by
Serancha
I agree that the loot does not equal the difficulty in either arena or tombs. This is something we have been requesting be addressed since the planar arena was released. At that time the devs assured us that the crappy loot in arena would make sense once the tombs came out. This was not the case. Now we have 4 nice new farming areas where we all spend exorbatant amounts on potions, ankhs and elixirs for 0 return on investment.
The only people who are making money from these maps are the ones who already have excessive amounts of gold, or alts of previous plat farmers - the only ones who can afford to buy up enough chests to loot dark armours. The rest of us who actually do the work are stuck settling for the few hundred k we can get for a chest, to reimburse us for our efforts. Otherwise we have a 96% chance of opening said chest and getting a single epic item which we can liquidate for under 10 gold. Players who farm can't afford that, which feeds the cycle of those who are already too rich further controlling the market.
In short, it is not the difficulty that is the problem, it is the entire loot system and earning hierarchy in the game.
To the Devs: Risk must = reward, or there is no point in us bothering.
Bookmarks