Just a random note here: all of your tables in your "hit cap" question indicate pretty clearly that you "miss" rather than "are dodged" about 5% of the time in all circumstances. This means your actual "hit cap" is pretty clearly 95%. Then you have an enemy that dodges some percentage of the time such that Dodge% * 95% = your actual result of about 85%. That puts the dodge score of the enemy at around 10%.
So don't bother raising your hit% above 95%, I guess is the point.
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