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Thread: Stop Rogue Damage Nerf

  1. #121
    Senior Member debitmandiri's Avatar
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    Yeah i guess this is become more subjective rather than objective..some cry..some not...

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by siddhant View Post
    Dude tell thorluffy to show u his rouge he has 4:9k health without any buffs he has 350 dmg in normal towns and in pvp it is 310 his gear is filled with elo and para gems he is one of the few rouges to defeat my tank in vs ty.
    4.9? Elo gems give 88 HP per gem, and seeing how my 27 rogue has Max str Passives, I don't think that's possible. You can have a total of 12 gems for rogue, assuming 11 of them are grand Elondrian, that's only +968 HP. With singe, he might be able to reach 3.4-3.5 with normal gems, and about 4.3k Max with elondrian. But his damage would be a lot lower, losing a lot of bonus damage %, and straight damage from the lost 55 Dex stat.


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    I'm a rouge and I don't agree with this at all! Aside from rouges being op as it is The front bow gets 5 buffs to make it even more BA than it already was while poor mages once again get the shaft! On both their character in general and their gear! The magies need the buffs... Maybe rouges who complain about this should play a mage and see how hard it is to PvP! Please realize that rouges get all the goodies in this game and give some shout outs to buff the character that needs it- the mage!

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    Quote Originally Posted by UndeadJudge View Post
    4.9? Elo gems give 88 HP per gem, and seeing how my 27 rogue has Max str Passives, I don't think that's possible. You can have a total of 12 gems for rogue, assuming 11 of them are grand Elondrian, that's only +968 HP. With singe, he might be able to reach 3.4-3.5 with normal gems, and about 4.3k Max with elondrian. But his damage would be a lot lower, losing a lot of bonus damage %, and straight damage from the lost 55 Dex stat.

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    Maybe he meant 2.9k lmao
    ¯\_(ツ)_/¯

  6. #125
    Senior Member siddhant's Avatar
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    Quote Originally Posted by Ralchior View Post
    Maybe he meant 2.9k lmao
    Zzz all those who know thor has seen his rouge with 5k health i dont think so i would wanna comment more on that

    siddhantsingh<turbo>(lvl41mage)
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    sidpvp<nvm>(lvl15mage)

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by siddhant View Post
    Zzz all those who know thor has seen his rouge with 5k health i dont think so i would wanna comment more on that
    5k hp....

    150 damage, 500 mana


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    Senior Member Arachnophobik's Avatar
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    No. The warriors over 700 dmg ate probably holding a maul. Maul has inaccurate dmg, the real dmg can be viewed in menu>skills>choose one(i.e. skyward smash). Also, u shud see how they crit in endgame. I would agree to stopping the dmg nerf as long as they nerf aimed shot instead.

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    Rouges are already OP no need to stop the nerfs.

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    I think this nerf should be correctly scaled for twink under lvl 18. Warrior has more dmg than rogue at this lvl.
    For endgame, it's ok

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    I agree, Rogues should get less cd on Aimed and Shadow Pierce, maybe CD is -3 seconds?
    Rogues should get 10% damage in tdm back, perhaps even more.
    Mages and Warriors are Op.
    Maybe Rogues can use 2 pets nstead of 1?
    Leave thoughts below guys.

  12. #131
    Senior Member siddhant's Avatar
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    Quote Originally Posted by Spellcheck View Post
    I agree, Rogues should get less cd on Aimed and Shadow Pierce, maybe CD is -3 seconds?
    Rogues should get 10% damage in tdm back, perhaps even more.
    Mages and Warriors are Op.
    Maybe Rogues can use 2 pets nstead of 1?
    Leave thoughts below guys.
    Rouges running with sam and singe wew just imagining lolz...and rouges are not op at what lvl? I play at 15 and a rouge can defeat me if he/she knows not to attack me during curse and once my curse and shield runs out i am dead and at endgame any rouge can 1shot me without my shield so i really dont know where u need buff?
    PS:try playing mage some time and see

    siddhantsingh<turbo>(lvl41mage)
    lukepvp(retired)(lvl25tank)
    sidpvp<nvm>(lvl15mage)

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    Not everything is about endgame
    Twinks are real players behind toons too
    Pretty selfish nerfing damage
    On levels

  14. #133
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    Stop nerf rogue' damage, nerf its critical please.
    R E T I R E D

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    There are Mages with 50%+ crit at end game.


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    Quote Originally Posted by Bunkz View Post
    There are Mages with 50%+ crit at end game.
    There are just some.. Like 3 or 4

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    Quote Originally Posted by Universalpro View Post
    There are just some.. Like 3 or 4
    So should 50% crit be cap for rogue? Rogues are based on crit. What would the cap be? 40% was high a few months back. Reducing crit on rogue would make me wanna say no more mage on team bc we would need more to fight tank. 600 dmg tank is as much as any rogue in pvp with our nerf I think. Maybe a couple of rogues higher. Who's gonna kill tanks in the future? Some of them at end game are almost indestructible as it is. Either give rogues damage back or let us have pet damage bonus.


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    Imo it should be very difficult to kill rogues 1 v 1. That's what they're made for. At the moment tdm and ctf are team games. Mages should receive a buff to make them important to a team. If sts ever take the suggestion to make 1 v 1 arena then I agree there should be a difference to even it out. Class balance in pvp as it stands is not about pitting one class evenly against the others. It's about making them all useful for what they do. This is why I think mage need a buff bc they aren't always preferred unless they are OP. Give rogues their damage, buff Mages, make all classes useful for what they are meant to do. Something like a 200 armor buff for Mages isn't sufficient. They will still get combo'd. Give extra second of invulnerability and replace knock back with stun/movement impairment immunity for 5 seconds. I think that would help significantly.


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  20. #138
    Senior Member Froxanthar's Avatar
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    I wonder if everyone are going for twinking, what else is left for endgame? Arcane Legends is the only game I play that keeping twinks.

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    I'm a moderate noob/unexperienced rogue with 2k overall pvp kills, but this is happening when i enter a random game:



    I have no arcane pet, my best pet is currently blinky.

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    Quote Originally Posted by Spellcheck View Post
    I agree, Rogues should get less cd on Aimed and Shadow Pierce, maybe CD is -3 seconds?
    Rogues should get 10% damage in tdm back, perhaps even more.
    Mages and Warriors are Op.
    Maybe Rogues can use 2 pets nstead of 1?
    Leave thoughts below guys.
    Pretty sure this is sarcasm :P

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