I just wanted to point out the unfairness of
necro buff. Don't get me wrong, I am very happy it got buffed and while it may be a little OP, I love it since its a great SnS counter. This is NOT a nerf thread. I simply wished to point out that it is very unfair to give a pet a stronger shield than mages have at the moment.
Lets compare the two shields.
Necro shield reduced 50% of incoming damage (stacks with mage shield and jugg) as opposed to the 40% absorbed by mage shield.
Necro shield gives stun immunity and mage shield gives an extremely OP knock back that completely annihilates enemies (sarcasm here
). Another funny fact is that both have almost the same cd. I think it is 28 seconds for
necro and 27 seconds for mage (please correct me if I'm wrong).
Necro also terrifies 50% of the time and gives the user 30% movement speed. These are unrelated to the shield, but I brought them up to show how
necro is in a way better than the entire mage class. Between a
necro and a samael, a terrify is almost guaranteed, replacing the need for a mages fireball. The 30% movement speed is a great way to cheap shot (aka snipe) and run. Give
Necro a decent curse and maybe some mana heal and we have an upgraded mage.
What I am trying to say that it is both ridiculous and unreasonably unfair for a pet to have a better shield than the class which has it as its main ability. PLease either nerf
necro's shield or buff mages shield to make it par with the level it should be. I would prefer the latter, or SnS will become the king again.
Thanks for reading and lets not troll please
.
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