Originally Posted by
twoc
It's easier said then done, when it come to changing up one class of fundamental. Because then it will also in some way effect the other 2 class.
The way I see if sts want all class in a way to be some what balanced. Sts need to completely separate the way PVP and PVE is played. As of right now all class are fundamentally being looked at and build up as PVE/PVP both with just one goal.
If you ask me PvP as of right now it is some what balanced, was better then before.
But lets look at PvE instead since this is mainly about PvE perspective and which class is more effective and being favored.
My thought is this. Rogue being over power and like kakashis said, armor is getting high up plus health, they literally can do all the crazy pull and survive easily. This isn't about just rogue. The way I see it is this. Rogue kill fast but quite slow on multiple mobs. Mage is decent but great on multiple mobs. Tank has high survivability but the protection and aggro doesn't seem to work that great. I learn something while running Winter Event Map over and over. That map is a perfect example how to build a better PvE system which would be best for all 3 class and let me explain.
Base on what I just said on all 3 class right above. Well in the Winter Event Map, IF say there was more mobs in the map like 50-100 rather then just 10-20 and not allow rogue to 1 hit them so easily and just increase the required amount of mobs kill for the boss to spawn plus make them a bit tough so rogue will have trouble surviving. This will then in a way slow rogue down forcing them to require mage to help kill bigger pull and tank to help them survive. Also tank aggro skills need to be improved such as allowing tank to hold MORE and LONGER aggro. Horn of Renew should aggro all Mobs within range and last for the duration of the skill cool down, if not at least 3/4 of the skill cool down leaving an open for mage to follow up with freeze and stun. Oh wait horn renew does taunt all mobs within range lol only until an over power mage or rogue which some how over ride that aggro with it's damages.
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