Yes it's great that most items have their own procs, but it would be really nice to be able to control our weapon's ability on demand to add skill factor rather than luck alone. I would rather have one properly timed and controlled proc than a few randomized ones.
I propose a weapon proc bar that slowly goes up as you use your normal attack. Once full, you can activate it by charging your normal attack, or by hitting a new "super" button. To be fair, should you proc while the super is full and ready, it goes back to 0. At least we would be able to keep our supers charged by avoiding using normal attack and prevent multiple chained events.
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