He was saying that dodge is mostly useless in Pvp. Dodge doesn't affect skills. Most rogues spam skills in pvp. As far as I know bosses don't dodge either.
Dodge should be good in pvp they just need to nerf the dodge down 25% or something i personally enjoy longer clashes.
Taking a step back from the gem in its current form, this conversation has certainly dived into a completely other realm. There are class balance issues, and ultimately this gem is not supposed to "fix" or address in any band-aid kind of way the larger scale problem which needs to be addressed by a deeper dive and potential refactoring of skills as we know them.
I think the idea of armor on the gem with reduced primary stats is probably going to be all there is on this gem. Bringing the primary skill value up a touch and omitting the plans for Procs on this gem is the way to go, allowing the choice for players to utilize a little extra armor if they see fit. I agree with Raregem on this one, and the procs and other related elements of a gem are best left until the underlying issue is resolved.
I will bump the rarity of the gem down from a legendary into an epic, making them a lot more common and maintain a liquidation value of 2750 so that it's value in secondary market never dips too low. Naturally, new gems in the future with procs and the like are a discussion for that time and not off the table completely.
Thank you all for the feedback, and in depth discussion related to this gem!
Last edited by Carapace; 02-04-2015 at 03:12 PM.
Armourer gems yay ^.^!!
Serious note I am thankful you habe taken this approach rather then a hasty decision be made.
The idea tho of having different gems that proc different abilities is still very appealing. Prehaps a option where players can have a choice of what procs to equip on their armour ?
Could start seeing all sorts of combos ect ^.^
This post is rather misinformed and irrelevant. B.
This is a discussion about a new gem and how it should benefit each class in both pve and pvp. It is not about mage skill revamp, nor does it have any connection to it.
The rogue gem procs are completely useless in pvp (since all skills hit) and only benefit rarely from mobs in pve. Moreover, the stats that the gem are not worth keeping due to the primary stat trade-off. How would a gem that's rather ineffective be favoured?
Atm the proc benefits warriors rather well both in pve and pvp, with the only downside of having a relatively low chance of proccing. Considering the mage proc, reducing the crit rate of a boss would be useful, particularly in elite maps. Although the bleed in pve may not sound too satisfying, it definitely can be a game changer in pvp. On top of that, there is a high chance for mages to proc due to Dot.
If you are talking about skill revamps, then this is not the thread to discuss it. Even without a proc on this gem, 3 rogues will still complete elites efficiently.
Also, the devs are not favouring suggestions based on their class, but their experience and knowledge about the game. An example of this would be Hali's awesome table that he shared with everyone. It would be reasonable for the devs to adopt suggestions from players that are polished with the game mechanics over less experienced players (who are many people posting in this thread, including you and me).
Fyi, razor shield rogues do drop nox.
Just my 2¢. Be cool and stay rational
Last edited by Jeffgeomon; 02-04-2015 at 07:39 PM.
I appreciate the response.
My original argument and still is how the procs and there respective % for mages seemed unfair as to what was being offered the other classes.
I appreciate this isnt the place for skill refinements nor that the gems are any sort of fix as im sure ive mentioned in previous posts.
I know I don't understand the full ins and outs but all I ask for is a explaination or justification to being offered.
For the record as well, I did say it was a case of basied players getting their inputs overheard. As a class rogues have the strongest voice so to speak in game and forums.
Now that is the reality of the game politics that one must navigate through in this game and it is what it is.
Now so far it seems all the excitement is coming from rogue camp about the procs on these gems.
Im happy for them but someone for thr love of god show me clear pros and cons of each class and there justifications for having whatever %s ...
Again may not know full ins and outs but I am willing to learn and not being able to get what I regard as standard information for such an iteam, then a "nub" such as myself will never be able to make a better informed decision before jumping the gun so to speak.
Also threads like these are f***ing fantastic!! More should be around and this is a great example of getting involved with the game developers ^.^ epic!
An most appreciate the time people have taken to at least read my couple pence ^.^
1 < 3
I'm sure there are a lot of us who would like to see the Cursed Skull adjusted to make the proc actually handy. It would be a good place to start if you are planning on looking at proc gems in the future. Once the formula is set and people are happy with how it works, it shouldn't be too difficult to adapt it to other things. As it stands now, the proc on that gem is just a gimmick so people don't have much faith in gem procs as a feature.
Something to think on, anyways.
+100 to Carapace / we appreciate all of your work.
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