Buff mage until they can 1 shot tank pls...
Buff mage until they can 1 shot tank pls...
If we follow this guy posted no one will play mage anymore and become full of rogue and warrior even on clash mage always getting heart attack coz warrior and rogue keep their target most of the time to sorcerer. Pvp need to balance..so frustrating to play sorcerer now.
There's no overshadowing here, just inexperience. As previously mentioned, sorcerer requires the most effort to understand and handle since it's the most technical class to play and be effective with. If you're not, you're either lacking gear, skill, build or experience.
Here's an example of the healthy part of the class balance chain:
-Three rogues will most likely lose to 2 rogues, one sorcerer.
-Two rogues, one sorcerer will most likely lose to one warrior, one rogue, one sorcerer.
-Two rogues will most likely lose to one rogue, one sorcerer.
-One rogue, one sorcerer has an equal chance of beating one warrior, one sorcerer.
Here's an example of the unhealthy part of the class balance chain:
-Three warriors will most likely win against any combination of three players.
-Three sorcerers will most likely win against three rogues.
These examples exclude gear and experience differences or the luck-based game changers like maul proc or certain pets' panic/terrify abilities(yet another part of the game based on sheer luck) or terrain advantages.
There are no guidelines to follow or anything of the sort, these are conclusions drawn from facts. Whether you understand that or not.
The problem is I have yet to see any stats or banners given out for being a good teammate or being a good support class. Last time I checked they only give banners for kills and flags. I have suggested in the past that there be some sort of team based stats, but STS has chosen not go in that direction. So until there is some sort of leaderboard that I can land on by being an excellent support class, then I am going to complain about the items that I am ranked on.
And yes, it is correct that sorcerers in PvE rely on their stuns. So in PvP they have for the most part been nerfed. I think pehaps that needs to be reexamined. Obviously they cannot be as powerful as in PvE, but for example, maybe Frost should not freeze the enemy in PvP, but perhaps the slowing should be slightly more extreme than it is. Maybe even only slightly more extreme, but if they were to make very tiny changes in that direction with a couple of sorcerer skills, I think balance could be achieved.
Last edited by Energizeric; 02-06-2015 at 08:14 PM.
A real pvp system is not a rock paper scissors crap. You idea or understanding of pvp is entirely built on this and sadly limited.
This thread is not meant to pick on your limited knowledge in pvp beyond AL's pvp. Just highlighting to have a broader mind and see something for what it is and not what it is trying to represent. Goes a long way in life. Heck in fact it's what drives you forward in your career and all.
I believe if STG really cared for AL to be a pvp game it would never have been built and left it this way. Thus, I have already pointed out many times that STG just threw in a fake pvp platform to gain completeness in its claim as a full mmo.
Last edited by Leonut; 02-06-2015 at 08:51 PM.
Let me guess the person who posted this is a rogue...Rogues everywhere!
Dont need to buff mage
just nerf rogue problem solve
Rogues can on shot rogues too. We don't get a shield. Seems like these claims are misplaced. It's not about armor/damage/hp. It's about skill system and team buff/debuff. Rogues are nerfed. I lose 120 dmg from PVE. I'm almost positive Seven has more health, crit, and damage than me, esp in PVP. I'm imbued set of will and planar pendant, just FYI.
Here's my stats in PVP
Do not confuse your own incompetence and lack of skill/experience as an issue of the whole sorcerer class. My statements and comments are made on facts and examples, you're just aimlessly talking bitterly without bringing up neither. And BTW, that's a post not a thread. Lastly, the STS team has already mentioned their focus is not PvP at the moment anyway, no news there. They've done an adequate job either way; not to say that it could not be improved by a lot with a few small tweaks, though.
As previously mentioned, I've been familiar and kept playing sorcerer for four whole seasons while rogue just one so this argument is really baseless.
Perhaps you need to review your skill build and timing. It's plain hilarious that as rogue I'm having a harder time beating sorcerers with half your OP gear.
This is exactly what I said about inaccuracies. With Imbued gear, rogues can barely reach 1.8k armor while warriors in Imbued are well over 2.3k (both with arcane ring and durable passive). Concerning the HP, maxed-out sorcerers are reaching 5.4-5.6k HP which is a little higher than bow rogues can reach. Bring up a specific example if you want to make that argument and make sure it's on the same gear and rarity tier (eg. do not compare mythic with imbued or mythic ring sorc with arcane ring rogue or non-L41-mythic amulet sorc with L41-amulet rogue).
I want to rip my hair out reading some of these posts.
Yes team death match has the word team in it. Cool observation. it is not setup/played as such so point is moot. Mmo PVP should be balanced and skill based period. look at any real mmorpg. It's not rocket science.
Sorc is not a supporter, it's a class, simple. I personally believe skill should ALWAYS determine outcomes in PVP.
As a customer who has spent a lot. I would truely appreciate if the devs can FOR THEIR SELF look at the balance issue in pvp. It should be pretty clear.
Warriors and rouges will continue to dance around the subject with biased opinions.
Last edited by Sodaisgood; 02-07-2015 at 11:06 AM.
Seriously cmon can people use anything other then a complete maxed mages stats on paper. It means nothing. Minus ring I'm complete yet I have to mash buttons to beat a rouge or warrior rocking 500k gear(yes I hardly pvp in this game) but cmon get real.
Yes there are some great mage pvpers who are skilled in skill/pet/gear switching and timing to just get by. Yet the other classes stand immobile clicking two skill and usually win? Makes sense to me! . keep up all the great unbiased suggestions.
Last edited by Sodaisgood; 02-07-2015 at 11:20 AM.
Irrelevant. Pets provide the very same stat boosts to both sorcerers and rogues. Using daggers is a choice that only offers barely 200 more HP and ~5% crit in exchange of around 65 damage.
If you're going to compare weapons with procs granted then I guess it's OK to assume the 25% armor debuff from elon rifle is always there, right? Well, no, that's not how comparing works.
It reads 5.4 to 5.6 - I'm not sure where exactly you saw the 6k, unless you don't know what a digit group separator is.
@beer:
Re-read the first post, again. Sorcerers are designed to be at a disadvantage in 1v1.
Last edited by Madnex; 02-07-2015 at 11:40 AM.
duck dynasty falls
The problem is all you sorcerers and warriors are trying so hard to play like a rogue, YOU'RE NOT A ROGUE! Sorcerers weren't designed to win 1v1s they were designed for team play, have you all forgotten what the word 'team' means? Everyone's been brain washed now that 'Oh I'm a sorc I just lost a 1v1 that clearly means sorcerers need a buff'. Why don't you try playing as a 'Team' playing your individual roles? Instead of trying to act like a rogue in a smurfs body? Your classes weren't designed to win 1v1s.
Turn your CAN'TS into CANS and your DREAMS into PLANS
Bookmarks