Feel the love!
Greetings Legends, and welcome to your weekly community update! We've got so much love, you won't even know what to do with it all.
In This Week's News
Test Server
The big news this week is that the Public Test Server is officially open and ready for all of you Android device owners to test out the new Love Crafting Event. You can find details on how to access the public test server here: http://www.spacetimestudios.com/show...ds-Test-Server
Love Crafting Event
Currently, we plan on leaving the test server open through Monday 2/16 and bug fixing in the days following, with a plan to release the Love Crafting event later this month. Yes, that means that it won't be live for Valentine's Day, but don't fret! We've got a big bundle of player love coming your way while you wait. Keep an eye out for Double Free Platinum Offer payouts AND Double XP starting tomorrow and running for a whole week. Happy Valentine's Day! We <3 You!
We'll finish out our month of love with the big public release of the Love Crafting event, filled with all sorts of goodies and surprises for players of all levels. Best of all...no energy required!
The new client update (with the event) also comes with a number of non-event related goodies including--*drumroll*-- Guild Message of the Day, bug fixes and even more bandwidth optimization to streamline your experience and cut down on lag. Here are just a few of the bug fixes you'll see when the client goes live later this month:
+ Pets will now teleport into the Planar Arena if they get stuck behind the sword wall of death.
+ Re-egging returns!
+ Ignoring a player will now apply the ignore to all characters on that player's account.
+ Double Damage display numbers and missing dodge/crit/miss markers are all fixed and displaying properly.
+ The consignment shop has been optimized for bandwidth.
In This Week's Update
As mentioned above we will be running Double XP and Double Free Platinum payout for offers, but that's not all. Carapace's new Arena Master Gem will be available in Arena Master Chests. Here are some details on the final stats on the gemat level 40. It will scale down appropriately for lower level items. Check in the spoiler to see Blood gems as an example):
And, we'll be adding the fix that didn't quite make it in last week which prevents players from joining a map once the boss has been engaged. We heard your feedback last week about timers and either adding them back or making them optional. We'll continue to discuss the options this week and try to find a solution that works best. Feel free to show us your pros and cons for timers -vs- no timers. We'd love to hear them.
Coming Soon
Over the next few weeks as we do a deep dive into our work on new content, our community updates will be focusing on some bugs from Madnex's list of known bugs, including last week's mention of a few mis-calculated red zones, found here: http://www.spacetimestudios.com/show...f-current-bugs
While some bugs will bigger and more urgent than others, it's all in the name of tying up those loose ends and polishing up each and every aspect of your Arcane Legends experience.
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What's Next?
What do you want to see next, folks? Let us know in the comments what you would like to see us put our attention on next and share your most brilliant ideas. I'll see you in next week's update!
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