Blessing of Might and Vitality provide party buffs and extra self benefits = buffs
[copy and pasted from Pharcyde's thread]
Blessing of Vitality -
Level 1: party buff: 25 hp +2 h/s for 120 sec.
self buff: +8 armor for 12 sec.
Level 2: party buff: 25 hp +2 h/s for 120 sec.
self buff: +12 armor for 12 sec.
Level 3: party buff: 25 hp +2 h/s for 120 sec.
self buff: +16 armor for 12 sec.
Level 4: party buff: 25 hp +2 h/s for 120 sec.
self buff: +20 armor for 12 sec.
Level 5: party buff: 25 hp +2 h/s for 120 sec.
self buff: +24 armor for 12 sec.
Blessing of Might -
Level 1: party buff: +5 STR, +1 armor for 120 sec.
self: +5 dmg, 10 crit for 20 sec.
Level 2: party buff: +5 STR, +1 armor for 120 sec.
self: +10 dmg, 20 crit for 20 sec.
Level 3: party buff: +5 STR, +1 armor for 120 sec.
self: +15 dmg, 30 crit for 20 sec.
Level 4: party buff: +5 STR, +1 armor for 120 sec.
self: +20 dmg, 40 crit for 20 sec.
Level 5: party buff: +5 STR, +1 armor for 120 sec.
self: +25 dmg, 50 crit for 20 sec.
Weakness and Nightmare are debuffs that basically "weaken" your opponents.
Weakness -
Level 1: 24 mana, 10 sec. cool-down, 8m area
Reduce DMG -5 & hit chance -5
Level 2: 24 mana, 10 sec. cool-down, 8m area
Reduce DMG -10 & hit chance -10
Level 3: 24 mana, 10 sec. cool-down, 8m area
Reduce DMG -15 & hit chance -15
Level 4: 24 mana, 10 sec. cool-down, 8m area
Reduce DMG -20 & hit chance -20
Level 5: 24 mana, 10 sec. cool-down, 8m area
Reduce DMG -25 & hit chance -25
Nightmare -
Level 1: 26 mana, 8 sec. cool-down, 6m area
Reduce ARMOR -5, DODGE % -2
Level 2: 26 mana, 8 sec. cool-down, 6m area
Reduce ARMOR -10, DODGE % -4
Level 3: 26 mana, 8 sec. cool-down, 6m area
Reduce ARMOR -15, DODGE % -6
Level 4: 26 mana, 8 sec. cool-down, 6m area
Reduce ARMOR -20, DODGE % -8
Level 5: 26 mana, 8 sec. cool-down, 6m area
Reduce ARMOR -25, DODGE % -10
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