My post states no pve buff for rogue bc of endgame. Nobody in their right mind would prefer to level in tombs with 4 rogues. Mages can easily solo tombs leveling up. Not the case with rogues. It's slower and far more expensive for mana alone.
I'm fully imbued para/eye, frost bow, planar pendant, mythic ring. I have 657 damage which is quite good for rogue. My damage is 537 in pvp or around 18% difference. Take away pet damage and then nerf 10% and that is a rogues pvp damage. Legendary rogues will not break 600 damage in pve. Mythic rogues without para Prob won't either.
The only things a rogue had at end game more than Mages are armor and aimed shot.
You want Mages to be able to stun->root->freeze and think that is balance? At end game with max gear, Mages usually beat rogue 1 v 1, rogue can beat tank, and tank can beat mage but they can go either way. That's how it should be. When you say give your skills back like that's how they're supposed to work in pvp, it's not. That's why they are nerfed. If that were the case then give rogue damage and pet damage, fix razor shield and Mages can have their skills.
I literally had a conversation with someone I consider to be the strongest mage in game. This was after I fought him a day earlier. I asked him if any rogues can kill him 1 v 1. He said some can. I asked him if any without arcane ring can and he flat out told me "never." He doesn't use nekro either. This is not the case with rogues.
If you walk into end game pvp with 3300 health and 1022 armor as a mage or a mythic rogue with 3300 health and 1400 armor, the same thing will happen to both. I'd much rather fight a well geared rogue than a well geared mage.
As per breeze, I already suggested in many threads to replace knock back with stun/movement impairment immunity.
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