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Thread: Gap between Top Players and everyone else.

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    Quote Originally Posted by mmaachilles211 View Post
    I've been playing AL for 2 yrs now and I had my struggles growing up to the player that I am today. But I always kept one thought in mind: If I work hard, farm with a purpose and put the time in I can achieve anything the game has to offer. I sit now as a full myth mage with Sam and am closing in on imbued/myth pendent. All you have to to is simply have to will to press forward. Sure some top geared players can accelerate there progression through the use of plat but most faced the same trials that I and many older players have gone through. The difference between individuals with pretty decent gear, such as myself, compared to one with mid-tier gear, such as OP (no offense meant) is work ethic. Stop worrying about what others have, simply focus on you and you will see yourself rise.
    +100

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    Quote Originally Posted by twoc View Post
    This isn't fully true. I know paddothee for a fact without Arcane ring or Ancient Mythic Pendant can literally out run anyone 300+ damage then him in timed run, especially in beginning maps which mostly require skill and precision. Also Pets play a big role as well.
    I know you need skill, but if you're saying a party with 4 fully geared and skill runs a timed arena, perhaps tindrin or planar tomb run, and a party of 4 rouges all without mythic bows run, it's the geared out people who win. Maybe not so much on the easier maps, but we can't all run full Nekro for the speed boost in forest at the end. Paddothee has planar pendant the last time I saw him, maybe it was a damage buff, I don't know, but he doesn't play much anymore. I don't know how much precision you need to run timed lol, if you can't hit the mobs, sure.. But most people can hit the mob.

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    Quote Originally Posted by shinytoy View Post
    I feel the same way about the leaderboards. People always cry that they want seasonal leaderboards, but that's a pile of B.S. if you ask me. You guys want to be on the leaderboard, go flag 10k flags and then let's talk. Chances are that if you flag 10k flags, you'll either be on the leaderboard or you will just need a few pve kills to be there. But, let's keep it real, you are either too lazy or would rather do something else with your time and, hence, you don't have 10k flags. What do you think would happen if they reset the leaderboard each season? The same people who had the patience to flag to 10k, would do it again. The rest of us would be wandering aimlessly in CTF pretending to flag and then we'd give up and start a cry baby thread that seasonal leaderboards are too much and they should make weekly leaderboards, etc. The same goes for TDM kills and CTF kills. The people on those leaderboards spend a lot (I mean a lot) of time in pvp. But then I see threads started from people crying that the bottom of the pvp kills cut off is too high, meanwhile, I've never seen them in pvp before--go figure.
    Just wondering, If seasonal LB is implemented, why would people have to go for 10k flags again and again?
    seasonal LB will not interrupt any Aps anyway.
    Lots of game has seasonal lb and All time LB both.
    Seasonal LB is to encourage new players to be in the LB and be competitive every moments.
    Every players cry about something and when other voice out some opinions those every players call them BS and call it crying.
    Nice hatred the community is going with.

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    Quote Originally Posted by GoodSyntax View Post
    ...Currently, the only way to grind and actually make income is to farm Teeth or farm Planar Fragments. For most Legendary players, farming Planar is not an option, so a large majority of players do nothing but farm for Locked Crates in Brackenridge/Kraken Mines 3, Essences in Watchers Tombs 4, or Teeth in normal Wilds, all boring, all low income, all low prospects of moving up in wealth.
    Hear, hear!

    A middle class player working toward getting, say, a level 41 mythic weapon, would be calculating about how much time and pots (and elixir, ankh for higher elite maps) they have to spend against profit made. It's not a matter of work ethic or laziness, it's just logical business decision. Yes, it's sad to see level 41s still farming Jarl for lockeds, especially given its value now, but with limited alternatives to add to their savings, I find that I can't blame them. For them there simply is no sense in spending what little they have gained for a luck-based or remote chance of higher value loot. If they only get locked in T3, or a weapon worth under 10k after spending pots and ankhs for over 20 minutes, they would think they'd be better off farming Jarl, using the ankh money for luck elixir.

    Giving middle-geared players more incentive to farm game currencies like dragkin teeth and planar fragments, IMO, would tip the calculation in favor of running the endgame contents STS had spent time and resources developing. When it was announced that planar pendant would require dragonite bar to craft, Tindirin woke up from its coma. But dragonite bar is by far the only thing worth farming dragkin teeth for now. Magma armor, which had been outclassed by several releases of legendary armor, is still there. If these obsolete items are augmented or replaced by new, better, more desirable items, it will give even more incentive for people to farm dragkin teeth. It doesn't even have to be weapon and armor if last year's trend of releasing legendary gear through events will continue this year. It could be gems you can purchase only with teeth. The same with planar fragments. Making dark crystal gear purchasable with fragments, even a high number of it, will make planar tombs more attractive.

    To me this isn't about drastically narrowing the primary stat gap between the arcane/mythic and legendary. These gears are arcane/mythic because they also have a ton of procs (perks?) that give them an edge against legendary gear. These procs and the dmg differentials combined to make them desirable, and they should stay. What to me is necessary is to release legendary gear that's slightly closer in base dmg (for weapon) and armor (for armor), but minus the whopping crit, dmg boost and the high-end sophisticated procs. This will enable legendary players to participate more efficiently in tougher maps and open more possibilities in terms of upgrading gear to get the stats they're missing (hp from elondrian shard, crit from eye gem, dmg from para gem, armor from planar gem). As it stands now, people are reluctant to upgrade legendary gear with specific performance enhancing gems because they're saving these gems for mythics.

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    Quote Originally Posted by GoodSyntax View Post
    I agree that there is a tremendous gap in game, and it has continued to widen. I also agree that there seems to be some flaws in the Leader Boards. So, with that said, here are my thoughts:

    ON GEAR DISPARITY:
    The gear disparity is large, and even though many of the event items are nice, and more than serviceable, the problem remains that there isn't enough Legendary gear that is suitable at end-game. For example, a pure tank would ideally prefer one of the Bulwarks (Frost or Elondorian); however, the next best tanking weapon would probably be, what? Planar Club of Will? Magmatic Claymore of Will? Conqueror's Wall? DMG/DPS tanks would ideally want a Bonesaw or Maul, but the Legendary counterpart is possibly the Planar Club of Assault or Magmatic Claymore of Assault. The point here is that the comparison between the Mythic versus Legendary is ENORMOUS! Same goes for Rogues and the Elondorian/Frost bows versus the next best, which is a junk Expedition Recurve of Potency. In this case, you're looking at an 80+ DMG differential!

    Initially, I thought the Tooth shop a good idea, where, for instance, you could buy Dragonbone Daggers and even though you were giving up a little bit on the stats, the PROCs were very desirable. This model, in my opinion, is a very good one. It is a case where, if you work hard, you eventually can earn something that can be competitive. Unfortunately, this was only the case when Magmatic Daggers were the best weapon available for Rogues, but now that we have two mythic bows and a set of mythic daggers, so this concept no longer applies.

    Then, I had hopes for the event amulets (specifically, the Wilds and Eerie ammy's), thinking, OK, if you worked hard, you could earn one of these and remain competitive. Unfortunately the Planar Pendants were released and the differential between the two is jarring.

    Finally, when Planar Tombs came out, and we all saw the Imbued gear sets, again, I thought great, something we can earn! Again, I was a bit let down to realize that drop rates of the Planar Chests were really, really low, and even then, you needed to loot a Dark Crystal item out of the Planar Chest in order to craft. Even if you master these tombs, farm aggressively, and work hard, the likelyhood of you actually looting the correct items to craft a set are astronomically low. I even know some extremely wealthy people that have lost tens of millions trying to buy (and farm) Planar Chests looking for the appropriate Dark Crystal items without any luck.

    Which, ultimately, brings me to two points on gear disparity. First, I am concerned that Legendary gear simply isn't competitive with their Mythic counterparts. I understand, and expect, Mythics to be better, but individually, the differential is large. In totality, a Fully Legendary player versus a Fully Mythic player might as well be 10 levels (or more) apart, which I think is unreasonable and unfair. Second, I simply have an issue with so much of this game being based purely on luck. The rewards for grinding and working hard are extremely limited and to be honest, mainstream players don't see any light at the end of the tunnel. Currently, the only way to grind and actually make income is to farm Teeth or farm Planar Fragments. For most Legendary players, farming Planar is not an option, so a large majority of players do nothing but farm for Locked Crates in Brackenridge/Kraken Mines 3, Essences in Watchers Tombs 4, or Teeth in normal Wilds, all boring, all low income, all low prospects of moving up in wealth.

    What I would like to see is much better gear available for Teeth, so players can gear up (if they work hard) and be prepared to farm the Planar Tombs. Then, I would also like to see Dark Crystal items be available for purchase via Fragments - even if it is a high cost like 250 fragments per Dark Crystal item, at least you are assured that hard work will pay off. Far too much in this game is luck based, and skill, experience, tactics, party, friends, and guild all mean nothing to a random number generator. This game SHOULD reward effort, it SHOULD reward good strategies, and it SHOULD reward good teamwork.


    ON LEADER BOARDS:
    Let's be honest, people actually like to see their names up on the board, even if it's only for a day or even a few hours. Given my rant on gear disparity, I think something fun, and exciting would be daily leader boards. No, these dailies won't award banners or anything, it's purely for vanity, which, is what this is all about. This way, if players ever get in the mood, they can go for one of the daily LB spots and see how they stack up against the competition.

    As far as overall leader boards go, there should be both overall leaders and seasonal leaders. I mean, there are players that still occupy the leader board that haven't played this game in over a year! With the other Legends games going into, what amounts to, End Of Life, more and more players are coming into AL for the first time. How daunting and demotivating it must be to see 1 trillion PvE kills at the top spot. Same goes for Overall Players....many APs are unattainable now, so even if someone that starts today becomes the best player in the game, they will never make it onto the leader board because it is simply impossible to do so.

    Third, it would be nice to see where you stand in the game versus the leaders. Many times, I have been curious whether my toon is in the top 5% or right smack in the middle of the bell curve. There should be something added where you can see if you are advancing or falling behind in game, whether it be your Overall Rank at the bottom of the leader board, or a lookup page on the Forums here where you can get metrics on yourself.

    Finally, while gear is a deciding factor on the timed runs, strategy is equally important. I am modestly geared, and with the exception of a Mythic Bow, I don't think my gear is anything that could be considered unattainable (Mythic Helm/Armor, Blood Ruby/Archon of Potency, Wilds of Potency), yet I am competitive in timed runs and have managed to take (and eventually lose) LB spots. The point is that Timed is more sport than anything else. It is a reason to sharpen skills, to improve strategies, to push the envelope. I have never won a timed run banner, yet I feel more accomplished making the effort of being competitive. I have developed strategies that have dramatically improved my farming abilities, so while I ultimately will not get an LB banner, I think I am a better player for even trying. I am not so vain that I feel I deserve one, I just appreciate the strategies and unusual dynamics that make some of these LB times possible.


    Sorry for the long post, I know most of you will just say TL;DR, but these are my opinions on the matter.
    ^^^^This. My thoughts masterfully put in concise and understandable words. TY :-)

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    Quote Originally Posted by Candylicks View Post
    Autopot. Let's be real here.

    The leaderboards are full of cheaters. Timed runs, PvE kills, PvP....

    All have cheaters in there. Lots of them.
    I have yet to see anyone cheat on timed runs and make a banner at end of season...autopot can be a myth too. If you have a macro running on the Q & E keys, the second one tried to chat, chat would look like: qqqWeeeeeehat

    Macros for summon/dismiss can be useful though but they don't really help you gain much time. They more serve purpose on insuring you don't fudge up a summon and dismiss on an essential pull.
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    Quote Originally Posted by shinytoy View Post
    I don't understand these types of threads. If you want to play a game where you start our with equal gear as everyone else who plays, go play Super Mario Brothers. The reason that most people play this game (or games similar to it) is be because they like to earn gold and improve their character. Think about it, if you found a cheat today that gave you 10 billion gold, you would have a fully geared toon, but what would you do when you log on? You'd go in pvp kill a few people, say hi to friends and then what? You'd be bored out of your mind when you logged on, right? Some people may call me rich, but I am not rich by any means compared to other people in this game. I have a mythic gun, 1 arcane pet and I share a ring with my guild mate. Those of you on my friends list know that I spend a crap load of time in the arena to loot recipes. All it take is 1 recipe a month and you have earned 120 million per year of playing this game. Please, spare us the excuses.

    Believe it or not, not everyone is rich. When STS is releasing significant content, it's almost always geared towards the rich that can afford to gamble crates or can afford the best gear in the game. I've been using the same gear for the past year and its worth around 4m altogether. If I wanted to upgrade to the next tier, I'd have to spend 10m just on a weapon, another 10-20m for armor, 10-15m for ammy, 150m for ring. There is no in-between and that's the problem. The difference in stats are so significant that it alters 99% of players' ability to enjoy the new content when that new content is released with the top 1% in mind. And the only way to really make bank to be able to make enough gold for the top gear is to grind Planar content and oh wait, that's geared towards the privileged as well. You end up losing more money in ankhs than you do in gaining from the rare drops!


    I feel the same way about the leaderboards. People always cry that they want seasonal leaderboards, but that's a pile of B.S. if you ask me. You guys want to be on the leaderboard, go flag 10k flags and then let's talk. Chances are that if you flag 10k flags, you'll either be on the leaderboard or you will just need a few pve kills to be there. But, let's keep it real, you are either too lazy or would rather do something else with your time and, hence, you don't have 10k flags. What do you think would happen if they reset the leaderboard each season? The same people who had the patience to flag to 10k, would do it again. The rest of us would be wandering aimlessly in CTF pretending to flag and then we'd give up and start a cry baby thread that seasonal leaderboards are too much and they should make weekly leaderboards, etc. The same goes for TDM kills and CTF kills. The people on those leaderboards spend a lot (I mean a lot) of time in pvp. But then I see threads started from people crying that the bottom of the pvp kills cut off is too high, meanwhile, I've never seen them in pvp before--go figure.

    Look at how long it took for the top PvEers to gain 6m kills. 2 years? Okay, now guess how long it will take someone new to gain 6m kills. 2 years. Oh wait. By that time, the top player has 16m kills. So much for that. Seasonal leaderboards would give newer players something to work for. Its short-term so they are determined to get that coveted top spot. It isnt fair for the top player to quit the game for a year and still be on the leaderboard when they come back, while a new player works their arse off trying to catch up. Now explain to me how seasonal boards are B.S. The only thing that's B.S. about the leaderboards are the macro-happy cheaters that are guaranteed a top spot.
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    I myself think it should be the amount of kills from the beginning of the season, not overall, but hey what does my opinion matter

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    Would it not be easier to cater to everyone just to do leaderboards for brackets of time played in one year increments?

    Players A - ZZZ, played for 3 years.
    Players AAAA - ZZZZZZZ, played for 2 years.
    So on and so forth.

    Doesnt belittle lifetime achievements, gives everyone more levelled competition.

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    Quote Originally Posted by shinytoy View Post
    Do you want to know how I got my mythic set 1.5 years ago? I sat on the couch and ran jarl over and over while watching tv. Within a month or 2 I got a mythic set, while not putting forth much effort. That was about 2.5m worth of gear. Then I farmed the Caves of Tarewa over and over again and I probably saved about 10m from farming there over the course of 3 months. I also opened up 44,000 platinum worth of locked crates, where I looted a samael and earned some gold. [You need to keep in mind that if you are F2P, you really should just be thankful that STS is providing you with a free game to play. They release new and more expensive content to encourage the people to spend platinum]. Anyways, I saved up enough gold to purchase a mythic gun during the elondrian event. I crafted a bunch of crates and gems and I sold them. I was fortunate to be in a knowledgable guild who was the first to farm for essence in camp boulder, so I made out alright. So now I had a mythic set, samael and a mythic gun. At this point, I was pretty well geared and I began to farm the Arena I farmed it until I looted several recipes, then I made a rogue because they are more efficient at farming the arena and I continue to farm still. Do you see the progression there? Oh and btw, you don't need 10m for a bow. Why not make a small goal to save 5m to get the mythic daggers? Why not spend some money and open locked crates to help support this game? I guess that's my position on this because I can only speak from my own experience.
    That's a lot of work lol.. I sat in tindirin for about 3 weeks up to about 5 hrs a day and merched up enough gold to buy mythic set, frost gun and ghost set. My PL skills were activated to the max

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    Quote Originally Posted by Ravager View Post
    Seasonal LBs would be fine but there are some flaws I see with it. Endgame PVP hardly exists vs Twink PVP kills lbs. Especially for warriors. With so many people in endgame pvp mostly free flagging desperate for AP, theres little to no chance to compete with a twink in regards to kills lb. Most, if not all, endgame pvp warriors on ctf kills lb are because they played ctf with fighting in the past and struggle to keep up with the twinks and dummy farmers right now. Most endgame warriors don't get many kills nowadays. If there is a seasonal vs overall lb there has to be a twink vs endgame lb too. Either that or, I'd hate to suggest this, but make seasonal lb endgame only.

    They messed up with the gap when a mythic pendant was introduced instead of a mythic ring (41). That widened the gap between rich and poor/average.
    This was what I suggested long ago too.
    Lv15 timed run will be panicking tho. Lol
    But sts wouldn't bother the rich imo.


    And I do agree with what kali said.
    Effort should be awarded. This game relies on luck too much and gap is too big.
    People should be able to get decent gears and pets to play by farming.
    Aegis

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    Quote Originally Posted by shinytoy View Post
    You would not have to flag to 10k again each season. But how many flags do you have now? There are people who get things done and then there's people who complain that nothing is getting done. Right now, as I'm typing this, there is someone grinding away flags in CTF. They probably have a daily goal of 100 or 200 flags. If that person is not you, then you will not have a chance in seasonal leaderboard either. So you may as well just flag to 10k one time and be done with it.

    Why do we need a seasonal leaderboard to encourage new players? So leaderboards are a place for noobs now? I think new players need to get their feet wet before making a stab at the leaderboard. There's plenty for a new player to do, such as spending a month straight to just look for the elusive 4. Like I said before, you want to be on the leaderboard, flag to 10k first then come complain. Until then, it's just a meritless complaint.
    Whatever flags I have, prevent yourself from insulting other.
    there are lots of people who got into the game later and how foolish is it to think that every new players are noobs and not working hard LMAO.

    When a player gets thousands of Flags and kills already and then a new player comes who might be of same hard working or potential can never compete since the old player is already 2 years ahead.
    Its so hard to understand right??
    And when new players get old, old players get older. So when is the time for them to get in LB ??
    lmao how many times did you take yourself to get 10k flags? 1 week?
    So its not easy to get flags faster right (unless one is in some dominating pvp guilds to flag for free) ?? So how come a new player will flag + make up the flag number differences with old players and ever get in lb ? Only chance when someone old lb player retire...

    Seasonal LB is for season records.
    If one new player can outrun legend player in one season he deserves the spot and if he can do it he is surely not a noob..

    Its not like all time LB will be taken out -.- the game is not only about being old player.
    Anyway its my last word with you since its quiet boring talking to someone who steps out to get personal and call others noobs and crying. Arrogance and pro forumer attitude I see.

    I hope dev reads it… there's so many games with seasonal LB. If some players do amazing in one season, better than other then I think he deserve some achievements and shouldn't get fade out just because he didn't join the game year ago and keep at it. Seasonal Lb please. Thank you

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    Quote Originally Posted by shinytoy View Post
    You took everything I said and read it as if it was typed in all caps and directed to you. I hope you will try to compete in the next event leaderboard so that you see how competitive it is. See if you can stay on the event leaderboard for even a few weeks, as opposed to an entire season. I wish you the best of luck getting on the leaderboard.


    Edit: Remiem just posted the next leprechaun event. It has a leaderboard with a prize. Getting on this leaderboard will not be much diferent than a seasonal one. Give it a try for fun and see how competitive it is.

    here's the link: http://www.spacetimestudios.com/show...arch-11th-2015
    No ty. I rather not be in event LB where i need to play 24*7 nonstop event map. Do the #1-#2 pve kills or flagger lb people do nonstop pve/pvp 24*7?? I guess no.
    Some of my old pvp lb friends are been chilling for a month cuz they are way too ahead of others to get out of lb. How come you compare it with event LB.

    Even if want to be in event lb I cant afford those energies. Does being in pve kills or pvp lb need energies too?

    Didn't want to reply but since you are mixing up All time Pvp Pve Lb with Event LBs, Ill tell you there's alot of difference in them.
    Beside I was not talking about just myself about being on LB, there's alot deserving new players.
    And if seasonal LB comes, I'll try my best to be in there. If i can't better players will get there. No worries. Won't stop me from voicing out my opinion.
    Where a legend LB will preserve all the old players with All time records and a seasonal LB will have both new and old players who had been outstanding this season.

    Peace!

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    Quote Originally Posted by shinytoy View Post
    Those of you on my friends list know that I spend a crap load of time in the arena to loot recipes. All it take is 1 recipe a month and you have earned 120 million per year of playing this game. Please, spare us the excuses.
    You couldn't get maxed out with 120 million until a few months ago. If we include include Nekro in the current maxed out setup, I'm not sure you can now either. That's first.

    Second, I got a question for you. You have these requirements for joining your guild and they have been adopted in mine too. 3300 health, 460 damage for rogue and something similar for mage. I gather these are stats that should be good enough to efficiently farm the latest elite content, at least according to your and our management.

    So.. Do you honestly think people with such stats can efficiently farm Arena? Or Tombs for that matter.

    If you ask me, the large majority will:
    a) have a hard time finding any parties at all;
    b) go broke before they even see a recipe drop.

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    agree with statu differences...
    i am a mage, all i dont like the ring difference. arcane ring :/

    i dont have a arcane ring and my statu wery low near a arcane ring mage :/

    i was waiting a lvl 41 mythic ring.

    NOT: hope next season there a mythic ring at the begining of season.

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    The game needs more interest. Do you know how boring it is to farm locks all day? It feels like more work than fun. Also, I don't know about you guys, but I don't have a lot of time of my hands. I will run a lot, but I can't consistently farm for 4+ hours a day. No one here is crying, I'm just agreeing with Zlyx, the gap is pretty big. Let's see, 30 minutes of luck gets you about 10-15 (This isn't even considering luck odds.) Locks are 5k. If I play for 1 hour a day, by the end of the week, I've made 100k-150k. But unfortunately, the game doesn't work like that. Taking the fact that you aren't farming the whole 30 minutes, and the fact that luck is bad sometimes, it doesn't add up. We just need to make the game more interesting.

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    Quote Originally Posted by shinytoy View Post
    I don't understand these types of threads. If you want to play a game where you start our with equal gear as everyone else who plays, go play Super Mario Brothers. The reason that most people play this game (or games similar to it) is be because they like to earn gold and improve their character. Think about it, if you found a cheat today that gave you 10 billion gold, you would have a fully geared toon, but what would you do when you log on? You'd go in pvp kill a few people, say hi to friends and then what? You'd be bored out of your mind when you logged on, right? Some people may call me rich, but I am not rich by any means compared to other people in this game. I have a mythic gun, 1 arcane pet and I share a ring with my guild mate. Those of you on my friends list know that I spend a crap load of time in the arena to loot recipes. All it take is 1 recipe a month and you have earned 120 million per year of playing this game. Please, spare us the excuses.


    I feel the same way about the leaderboards. People always cry that they want seasonal leaderboards, but that's a pile of B.S. if you ask me. You guys want to be on the leaderboard, go flag 10k flags and then let's talk. Chances are that if you flag 10k flags, you'll either be on the leaderboard or you will just need a few pve kills to be there. But, let's keep it real, you are either too lazy or would rather do something else with your time and, hence, you don't have 10k flags. What do you think would happen if they reset the leaderboard each season? The same people who had the patience to flag to 10k, would do it again. The rest of us would be wandering aimlessly in CTF pretending to flag and then we'd give up and start a cry baby thread that seasonal leaderboards are too much and they should make weekly leaderboards, etc. The same goes for TDM kills and CTF kills. The people on those leaderboards spend a lot (I mean a lot) of time in pvp. But then I see threads started from people crying that the bottom of the pvp kills cut off is too high, meanwhile, I've never seen them in pvp before--go figure.
    First of all, looting one recipe is not gonna happen for most people. Lots of people have jobs and stuff, and even I did have time, the odds would be pretty low. Second of all, we are lazy? People aren't lazy, people have a life to go to. I'm not gonna spend 4 hours palying a game, when I have events to go to. Seasonal LB's aren't BS. What about the people who don't play PVP. 10k flags is more than you think, and once again, lots of people don't have time. Seasonal LB's are good for new players who can't catch up to 7 seasons+ of work.

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    Quote Originally Posted by Zeus:2081646
    Quote Originally Posted by Candylicks View Post
    Autopot. Let's be real here.

    The leaderboards are full of cheaters. Timed runs, PvE kills, PvP....

    All have cheaters in there. Lots of them.
    I have yet to see anyone cheat on timed runs and make a banner at end of season...autopot can be a myth too. If you have a macro running on the Q & E keys, the second one tried to chat, chat would look like: qqqWeeeeeehat

    Macros for summon/dismiss can be useful though but they don't really help you gain much time. They more serve purpose on insuring you don't fudge up a summon and dismiss on an essential pull.
    Its not even necessary. I play on control pad. You can do this on pc or mobile. Map triggers to hp and mp pots. Mash the triggers as you play elite.

    On pc its not too hard to mash q and e while playing if you got no control pad. Got 10 fingers.

    You can go cardio-elite and map q and e to a ddr pad too.

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    Quote Originally Posted by obee:2081912
    Quote Originally Posted by shinytoy View Post
    I don't understand these types of threads. If you want to play a game where you start our with equal gear as everyone else who plays, go play Super Mario Brothers. The reason that most people play this game (or games similar to it) is be because they like to earn gold and improve their character. Think about it, if you found a cheat today that gave you 10 billion gold, you would have a fully geared toon, but what would you do when you log on? You'd go in pvp kill a few people, say hi to friends and then what? You'd be bored out of your mind when you logged on, right? Some people may call me rich, but I am not rich by any means compared to other people in this game. I have a mythic gun, 1 arcane pet and I share a ring with my guild mate. Those of you on my friends list know that I spend a crap load of time in the arena to loot recipes. All it take is 1 recipe a month and you have earned 120 million per year of playing this game. Please, spare us the excuses.


    I feel the same way about the leaderboards. People always cry that they want seasonal leaderboards, but that's a pile of B.S. if you ask me. You guys want to be on the leaderboard, go flag 10k flags and then let's talk. Chances are that if you flag 10k flags, you'll either be on the leaderboard or you will just need a few pve kills to be there. But, let's keep it real, you are either too lazy or would rather do something else with your time and, hence, you don't have 10k flags. What do you think would happen if they reset the leaderboard each season? The same people who had the patience to flag to 10k, would do it again. The rest of us would be wandering aimlessly in CTF pretending to flag and then we'd give up and start a cry baby thread that seasonal leaderboards are too much and they should make weekly leaderboards, etc. The same goes for TDM kills and CTF kills. The people on those leaderboards spend a lot (I mean a lot) of time in pvp. But then I see threads started from people crying that the bottom of the pvp kills cut off is too high, meanwhile, I've never seen them in pvp before--go figure.
    First of all, looting one recipe is not gonna happen for most people. Lots of people have jobs and stuff, and even I did have time, the odds would be pretty low. Second of all, we are lazy? People aren't lazy, people have a life to go to. I'm not gonna spend 4 hours palying a game, when I have events to go to. Seasonal LB's aren't BS. What about the people who don't play PVP. 10k flags is more than you think, and once again, lots of people don't have time. Seasonal LB's are good for new players who can't catch up to 7 seasons+ of work.
    To me theres only conflict if it REPLACES it. If its separate, ok.

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