Originally Posted by
Remiem
...will present you with new challenges you haven’t seen before in AL...
To go into further detail, this is how we feel each class will fit into this vision.
Rogues are the ultimate single-target damage dealers, defined by abilities such as Aimed Shot (we already know this, few years). They are at their best when they need to take down a specific mob as quickly as possible(Mages in tombs/Shuyal, Shamans, Orcs and Cobra-snakes in Tindrin). Their other abilities support this role by either inhibiting the enemy so the Rogue can do her job better, or allowing the Rogue to stay alive to do her job longer (Shadow Veil is in our skill builds too for few years). The rogue has never really had an issue finding a place in solo or group AL content, but that doesn’t mean that we aren’t considering them with designing expansion content (so only-rogues party will be still the best). Let’s say there is a mob that buffs his damage and defense increasingly over time (Shamans in Tindrin? We can imagine this "new" mobs very easily). The longer you leave him alive, the tougher he gets. You’ll want to take him out first, and quickly, so he doesn’t have time to gain all those buffs. The Rogue is the perfect class to do that (and always was!).
Next, we have the Sorcerer, who is the master of area effect damage. No other class can deal as much damage to multiple mobs in a short period of time as the Sorcerer. Every one of the Sorcerer’s offensive abilities has an area-effect component either in its base, or is added as part of an upgrade. Sorcerer’s also have extremely powerful utility abilities (Thank you for summarize current state, but isnt it out of topic now?). The crowd control power of Time Stop and Gale Force should never be overlooked (but it is overlooked!). How does this play into the content in the expansion? Well, let’s say your group is about to encounter a large group of mobs. None of the mobs are really represent such a threat individually that one of them really needs to die before the others. They are just a really mean and nasty group that need to go down before the rest of your group gets eaten alive. In comes the Sorcerer. He can place down a Time Stop on the group, Curse the quickest attacking mob which is, hopefully, attacking the warrior, then start unleashing a barrage of Fireballs and Lightning Strikes. (Tindrin/Tombs pulls! its nice to imagine, but better scenario is that this mobs, which isnt any big threat at all, can be easily one shooted by party of rogues. Hight dodge, only few mobs attack on each rogue becouse of split dmg)
Last, but not least, are Warriors. We feel that the role of a Warrior should be similar to that of a tank archetype players of MMORPGs are familiar with. He is responsible for grabbing the attention of the mobs and taking the damage for his team, allowing his groupmates to stay alive and do their roles (yes, this was written thousand times). He can do this by corralling mobs using taunts and debuffing the mobs (will warrior have more debuffs than half-functional feeble?), while also doing some damage himself . This is enforced with abilities such as Horn of Renew, Juggernaut, and the multiple upgrades on his abilities which grant a taunt effect (NO one know how exactly and how long taunts works (charged and uncharged - difference?). Do you ever think about possibility, that if you get some information to us, something could changed and you will have less work?). Much of the content in the upcoming Rage of the Ren’gol expansion will support this design philosophy. You may see mobs with heavy-hitting abilities (Shamans in Tindrin Corridor/Caves/Summit? Giants in Tombs? Komodos with some kind of taunt immunity?) such that you’ll want the warrior to not only absorb damage, but also wrangle specific mobs allowing party members to successfully fulfill their roles. You may also see mobs using abilities where it will beneficial, perhaps even necessarily, to move the mobs out of, which is most easily accomplished with a Warrior taunting the mobs.
Hopefully this provides you with a good idea of where we are heading (???).
Bookmarks