DUELING FEATURE
This can be a great addition in the coming expansion aside from new level cap, maps, weapons, monsters, bosses, quest etc.
- Specifications
- Doesn't need to have KDR, Just enough to try out each other in 1v1.
- Maybe enable it in towns (since we can already use our skills in towns).
- Make a countdown, like how Inan'hesh-enrage-kind of countdown before duel starts. Or the Arena kind countdown.
- Will have a message for everyone in the room to read, like how "PlayerA kills PlayerB" in PVP rooms are. But make it "PlayerA won against PlayerB" to differentiate.
- Make the "duel invite" works like the "trade invite". If the challenged accept the the duel commence, if not then a note to both "PlayerB declines duel challenge" like how "PlayerB cancels trade".
- Make it so, that maximum of 3 to 5 pairs can duel per room if you worry about lagginess.
- Make the fireworks animation from looting locks be on with the winner after the duel.
- Just make a checkbox of enable or disable potions/elixirs in duel on options. The challenger will determine what kind of duel (from his duel option setting). When a duel notification pops, the challenged can see if its a potion/elixir enabled or disabled kind of duel.
- Make a setting on not accepting duel, for the people who want to disable the feature.
- Duel ends when:
- One of them have his health reach 0 hp.
- Both of them have their health reach 0 hp at the same time.
- Nobody loses even a health point within 5 seconds after duel starts.
- Either or both logs out, change maps or disconnected.
- In case of draws, the message will be "PlayerA and PlayerB draws in the duel".
- Both idle within 5 secs after the duel start, logouts, change maps and disconnection will result to a draw.
- After the duel any buff, debuff, HoT or DoT gained during the duel will be removed.
Its very simple, most of the features are already in the game. Just a few tweeks from the developers and its good to go! - Recycle codes
- Dying in towns are possible already ie, Kraag canoons and Deth's touch in Halloween event.
- Skills are already usable in towns.
- No need to create new maps for this.
- We already have existing countdowns, ei. Inan'hesh enrage and Arena start countdowns.
- Recycle the script on PVP about who kills who.
- The "Trade invite" can be used as a method, just recycle the code and tweek to "Duel Challenge"
- The "Not accepting Party invite" setting can be used as "Not accepting Duel" setting.
- When you click/tap on a character an small option window appears and theres a blank tab on "Invite" option. The first two was "Party" and "Guild", you can add "Duel".
- What can we get from here?
- This would make AL towns becomes really interesting and a sight to behold.
- It will also be a breather from the same old maps in PVP for years.
- The classes can test there full capability here without the nerfs and buffs.
- Fun way to challenge skills and tactics without thinking about KDR.
- Kill farmers will be discourage because they will have to prove their KDR is real in duels .
- Less spot blocking/kill farming/ganging complain/drama threads.
- Every MMORPG have a duel feature.
I already suggested this on
Remiem's weekly community update Jan 6, 2015, but I still wanted to share this with you guys.
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