Mages and Warriors were behind Rogue, And those classes got buff and PvP is Balanced and now ,You're suggesting to Make Rogues again OP?
Agreed Tatman. Only at endgame or at higher levels, around 26 and up, maxed and near maxed rogues are OP. The damage nerf is tossed on all level brackets almost arbitrarily, to avoid those killmachine rogues from dominating. That is unfair. With the recent tank buffs, it is a need for the rogue damage nerf to be level-based.
In twink pvp, tanks are always called in to swap rogues. In any guild chat, you will hear "join tank" ."they are stacking tanks, rogue swap tank". Why is that? Because tanks were already OP at lower levels and now they are more than OP while rogues stay nerfed scapegoats just to tame OP maxed endgame rogues. Why is the damage nerf slapped on all rogues? Low levels do not need that. At mid and low levels they have neither the damage, hp nor armor to be OP. Let alone OP, the damage nerf makes them frequently swapped out for tanks in clash. This is not balance. This is turning a blind eye to one very important aspect of one class, while catering to the needs of another. I suggest level based scaling down of the damage nerf for rogues.
Last edited by Earlingstad; 04-11-2015 at 09:37 AM.
r rogues the girl things tht heal? i m one of thos to
The reason why you say it is cuz ur lvl 13!!!! Thats one of the harder lvls to play as rouge!! Tank just op there and mage decent
Anyways me as a lvl 40 rouge i can kil olmost evry legendary mage at lvl 41 and how much did i spend on my gear? Exept my ring not more then 30k my ring (blood ruby) 400k and my malison 50k imagin that? Ofc i lose to a maxed out tank/mage but thats just that maxed out ppl are way better stat then legendarie people have.
I thought in your initial post you were talking about endlevel rogue. Amerya says end level rogues are op at max and near max. Also in you previous response to me,you stated that there is issues with gear and that it should be segregated and doesnt fall in line with your initial statement. Kinda confusing which is your focus.Originally Posted by Disproves:2119411
Pet damage boost does not work in pvp for rogues. E.g. +10% dmg from samael does not work. So essentially, the happiness bonus from pets like Samael is wasted.
What is sts doing to compensate for this loss of damage?
Before you start talking about class balance, fix the bugs first. I'm not asking for the +dmg% pet happiness bonus to apply to rogues again, however it would only be fair to give us a boost in another stat like Armor or HP to compensate.
Credits to Iady
Some of the issue is there are many levels within level 41. Imo before any buffs, maxed out in each class were pretty balanced. I'm not completely maxed but very good gear. I enjoy the challenge but I can see how other levels and lesser geared rogues feel.
Let's see how it plays out. Let's experiment with the changes first. I'm happy for tanks and Mages. What I think the buffs promote in Pvp are well balanced teams. I think this is a good thing.
I have noticed that when i vs a skilled rogue(equal gear) matched are very close and balanced. However, I have encountered many rogues that also button mash and for this reason I can easily take out.
The rogue class before a button mash rogue used to be a real threat to a mage because they could stun the mage for a while avoiding a stun-lock combo allowing them to go back to their packs on time. Now, if a rogue is away from their packs they will just get stun-locked and probably killed.
The 2 classes definitely seem far more balanced then before.
EDIT: Rogues have stun immunity as well and ask why in pve rogues with 400 damage are preferred as a pic over a mage with 500. Reason, Rogues do more damage.
Last edited by Caabatric; 04-12-2015 at 12:42 PM.
Caabatric. The one nub sorcerer you wont forget.
Moreso to promote balance. I'll give an example where warriors don't get benefit
Rogue Primary stat - 3 hp (dex)
Rogue Secondary stat - 5 hp (int)
Other stat - 10 hp (str)
Mage Pimary stat - 3 hp (int)
Mage Secondary stat - 5 hp (dex)
Other stat - 10 hp (str)
Warrior Primary stat - 10 hp (str)
Warrior Secondary stat - 3 hp (dex) NOT 5 HP
Other stat - 3 hp (int)
As you can see, warriors are the only class with their secondary stat that doesn't grant 5hp. All for balance.
Fortunately for rogues, they are the only class that can use non dmg % pets and still be powerful in PVP.
Without dmg decrease for rogues in pvp, it'd be more of a point and shoot game for rogues. Not really PVP.
Last edited by Ravager; 04-12-2015 at 04:27 AM.
At endgame rogues may be hitting hard, but dont forget about twinks.
- (un) Retired -
Disproves...
I understand your frustration... However the issue is basically about gear...
A legendary rogue vs legendary tanks or mage (or mythic vs mythic.. And so on) is still favored at end game*.
*(dis is end game... or at least his main/toon that I know Is... So I'm only talking about that here)
And when they're talking about rogues doing more damage... they mean literally that (in game)... The numbers don't mean much... A rogue with 500 damage will usually kill a target faster than a mage with almost 1k damage (it's about crits and the way rogues stack basically)
I'd be happy to do some test runs and show you the difference though... I don't understand sts math much as far are stats are concerned (and I don't know many that do) ... But if we party and try and elite map and separate two guys... You'll see a big difference (especially if u tape it and watch damage outputs and speeds!)
If they removed rogue nerf it would just immediately put all mages and tanks (end game atleast) right out of pvp!
**however I do think that scaling the nerf should be looked at per lv
***and the idea of gear balancing pvp maps is AWESOME though I'm not sure if they can do it... I would love pvp maps with a cap of certain gear ( i. e. Common gear, rare gear, legendary gear, arcane gear) that would make games so much more fun at all lvls... And if your bored in one bracket than change your gear and try another!
Pm me if you'd like me to make you custom sig... Happy to help if I got time, and donations are accepted if u love it
Exactly, I feel cheated having this pet happiness bonus of +DMG%, should be replaced to something else that ALL CLASS can enjoy. As a rog my pet is always operating at 80% capacity (pet with +DMG% bonus) whenever im in PVP, this should be addressed soon.
If you have Singe as a rog you have -22% damage(PVP), talk about fairness of class.
OR remove +DMG% bonus of pets from WARRIOR and MAGE.
Last edited by epicrrr; 04-12-2015 at 08:26 AM.
Kronos Divine Guild Development PICS HERE -- PVP VIDS HERE AL Retiree
As far the the pet happiness problem...
It's not so much a bug... as a result of your nerf, and not properly explained now, I think (like so many stats and multipliers)...
I could be wrong but if I remember correctly this stack/multiplier stopped working when rogues were nerfed in pvp and for the reason of balancing out the classes... So it's basically now just like that obnoxious damage passive skill that won't stack with anything else...
Though I do feel rogues pain (and all classes frustration about skills and buffs not working as they should... Let's face it we all had to respec our damage passive after learning that's it's useless... Along with tons of other skills/bugs)...
I do not think raising rogues damage is the answer... Your skill multipliers like stacking aimed shot, armor, criticals, and crazy fast killer capabilities already make rogues the favored class for anything in game besides maybe a twink clash...
I do think sts needs to address the lies in their skill descriptions (which I have seen them slowly addressing lately and will give credit for)... However they need to fix the ones that don't work (or at least have better transparency about what does and doesn't work/stack), and address the descriptions of gear that only shows once equipped...
Beyond that I think that rogues need to have their debuffs scaled better per level (though I won't claim to know each lv as I hear some are good and some are horrible... And I haven't twinked in long time... Just basing this opinion on people I trust that tell me their issues)
And as far as end game... I think rogues need to step up their game... Like they've been telling others to for years now (not meaning about gear discrepancies, cause that's different)... But it's about time that end game rogues had to get creative in their defensive techniques and I'd prefer to see the end game scales tipped even more so mages or tanks direction (maybe then we can actually get a few kills in around all you rogues out there, lol!)
Pm me if you'd like me to make you custom sig... Happy to help if I got time, and donations are accepted if u love it
Bookmarks