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  1. #1
    Forum Adept j46g629h's Avatar
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    Lag Lag
    especially fighting or just resurrecting, it's like around 2000+

    also there is a problem with my skill showing on main screen
    some of them just disappeared (before update it could show 3 lines)
    I deleted app and reinstalled it, but doesn't work

    my warrior


    my enchantress

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    Member doot's Avatar
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    Quote Originally Posted by j46g629h View Post
    Lag Lag
    especially fighting or just resurrecting, it's like around 2000+

    also there is a problem with my skill showing on main screen
    some of them just disappeared (before update it could show 3 lines)
    I deleted app and reinstalled it, but doesn't work

    my warrior


    my enchantress
    This skill bug happens to my bear (name: Dootbear), as well.

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    Member Purearch's Avatar
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    Pures feedback on PvP.

    PvP is great!! I think when it comes to PvP it's all about how your skills are used. In this case a warrior can own 3-4 people in one blow. I've done it already so it's possible. Also Bow-Bears at this point own everyone.

    My inputs are maybe when starting a pvp match give all players x3-4 health... This would make pvp last alot longer and give it more skill rather then spam your skills. I also believe with that being said that maybe boost mana as well 2-3x when entering a PvP dungeon. I know it's a pain with all of the code changes needed but I think more people would play.

    With all this being said..... Great Job Devs.... 1.2 is (at this point) the best update so far. I love PvP and can't wait to see what is done with the potential PvP has.

    P.S
    You guys are awesome!!
    Purearch ~lvl45 Archer~
    Xxstrpurexx ~lvl19 Str Twinky~
    Purehealz ~lvl45 Pally~
    Purehealztwo ~lvl19 Int Twinky

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    Default Who can help me on pvp with bird 40¿ dext

    Im noob i just started to pvp and everybody kills me what eq should i use and combos? please help

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    Forum Adept ghost.mw's Avatar
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    Most bears have no chance of winning in pvp

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    Senior Member ThePvpTwink's Avatar
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    All characters have a good chance at winning in pvp.

    Maybe add some new pvp maps? o.O
    PL:Xxkoopyxx~Xpertfarmer~Avianftw~Ithepvptwink~ Expertfarmer~Gratuity~Theaviantwink~Bearocalypsed~ Tehmagetwink~Tehbeartwink~Koopymerch+more AL:Thepvptwink~Xxkoopyxx~Ithepvptwink SL: Thepvptwink DL: Thepvptwink

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    Guardian of Alterra Chickenrunnn's Avatar
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    Hey guys

    There is an awful bug for birds :the famous root kill..
    Indeed, when a bird uses root, it brakes the dodge.. Moreover it makes a little drain! And if the guy is killed because of that drain, the kill/death doesn't count ! 8(

    I lost like 400 kills because of it.. Please fix it

    Thanks cya all !
    GUIDES : | Devs & Mods | PvP | CTF | CS | Promo Codes |


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    Senior Member Elitephonix's Avatar
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    Quote Originally Posted by Chickenrunnn View Post
    Hey guys

    There is an awful bug for birds :the famous root kill..
    Indeed, when a bird uses root, it brakes the dodge.. Moreover it makes a little drain! And if the guy is killed because of that drain, the kill/death doesn't count ! 8(

    I lost like 400 kills because of it.. Please fix it

    Thanks cya all !
    I think thats fixed now
    One is too be what once couldn't of been before time let thy be what they could've been, therefore we praise Haxur.
    -Haxur bes 61 mage.

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    Senior Member Protank's Avatar
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    Justg,

    In light of the new vanity set bonuses

    Can u plz release an elite qst to acquire these items?
    Quote Originally Posted by Justg View Post
    Ignore the haters.

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    Member PL_Keaton96's Avatar
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    Please add my twink pvp bear, lvl 17, named Twinkerton.... I will help you get better at lvl 10-17 twinking on him

    PL: Main-Bigglsworth level 66 Enchantress, Twink-Vvarpvp level 12 Dex Bear
    SL: Main-Bigglsworth level 8 Defender

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    Imma reply 10 times so i can start a thread

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    But for real to make PVP a bit better make it like it was in like 2015 thats when i liked it when i could use a talon and kill people with forgotten bows and make rings less OP or make rings have a level bc rings in L22 and under kinda messed it up

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    lol just nerf rhino

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    Junior Member jerryguevara's Avatar
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    Default Suggestions!

    Well I'm not going to repeat all the basic, and most obvious, bugs that are present in the PvP campaigns because they have been mentioned a lot and I'm sure thats the Devs are of aware of them.

    My Suggestions (Might seem kind of crazy or 'overexpanding'):

    1. HQs-
    Okay I suggest that PvP should be made in a more interesting manner and that for every team there should be headquarters where players can respawn and not get killed in a mere 5 seconds. There should be a time limit of (30 seconds) allowed in the HQ for a player to exit it. Once a player exits, they cannot re-enter the HQ until they die. Oh, and i should add that a PvP game can't start until the the correct number of players are present. So the HQs can also be a waiting room.

    2. Towers
    I would suggest towers in certain PvP maps for archers and mages, where they can somewhat farcast from above.

    3. Hit Point Problems -
    Okay first off I would like to display to you the obvious and the real numbers and stats that we have going on here and also the disadvantages that those stats bring. On average, Mage staffs hit from 80-108 damage. Warriors, while equipped with a 2-handed sword, can hit anywhere from 100-190 damage. NOW CONSIDER: The average PL character has about 250-350 health. Doesn't this seem just plain...WRONG?! And this is not even considering the buffs. With buffs someone can hit up to 300. Thats a KO to almost any character. I would HIGHLY suggest you add that extra '0' at the end of every character HP, although not changing the damage potential on the weapons. This would allow longer battles, more skill involved, and consequently more satisfaction to the PL players that enjoy a good game of Player-vs-Player.

    4. MAJOR SUGGESTION ON SKILLS

    Three paths in skills. Yes, three paths. What exactly am i talking about? Well, let's just say when you raise to level 2 on a mage, there are three skills you can choose: Fire Bolt, Ice Bolt, and Lightning Bolt. Whichever skill is chosen opens up a gateway of other skills specifically related and similar(yet stronger) than the skill chosen. For example, just say a you choose fire bolt, well after that there would be a skill called fire blast that is stronger than the first 'fire skill'. The same with Ice and Thunder. That way the mages can have more variety and can be called 'Fire mage', 'Ice Mage', or 'Lightning mage'. The same thing can correspond to other characters. For warriors it could be a 'Rage warrior', etc. Archers could be 'Sniper Archers', etc. This would create a HUGE variety withing the characters and would also allow skills to be very significant in a game of PvP. (This, ofcourse, would be a major update and would take time and a lot of thinking, but i would guarantee this would be the best iPod/iPhone game out there.)

    5. EXPAND

    PvP maps should be significantly enlarged which can allow, most likely later on in the future, 10vs10 and 20vs20 maps

    Tell me if I'm in way over my head or if this sounds reasonable lol

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    1. HQ/Spawn room
    Yeah, I like the idea of a spawn room, although there are a lot of maps they'd have to redesign, pardon mentioning it, but WoW had a pretty good system, both teams had a spawn room that was locked during the waiting process, then the barriers came down and carnage ensued. I like the idea of a battlefield where you can push the frontline to either persons front door :-)

    2. Towers
    Not sure I like the idea of this, considering that maps are set on a level playfield and having people hide in towers just seems a problem.

    3. PvP damage problems
    If you use stiff variables to affect the damage, the impact changes incrementally between the lower and higher levels, I'd suggest something more like a damage reduction to skills, hit%, evade% and crit%, as well as a reduction in heals, and most likely mana/hp regen on some of the oasis gear.
    Just a quick example of stiff variables being no good - defensive skills such as an enchantresses 'Weakness', part of the effect is -10 to -50 damage, which for regular attacks is great, but a critical hit from firestorm wont feel much effect from this.
    That said, the idea of having hp/mana added by level progression (as well as through stats) has been suggested Here

    4. Skill trees
    This has been posted in the suggestions & feedback forum, and is best discussed in there :-)

    5. Expansion
    Using the current game as a rough guide, 10v10 would be absolute chaos and slowdown on certain devices, think how crazy town gets when someone pops a few enchantress buffs off.

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    Senior Member TheLaw's Avatar
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    Quote Originally Posted by j46g629h View Post
    Just a suggestion

    When you just respawn, there should be like 3 seconds or more that the other team players can't attack you,

    or within 3 seconds if you are killed by the other team players, then it won't count
    (e.g. pvp in world of warcraft)
    Yes i agree, respawning within 3 seconds and getting killed shouldn't count, spawn killing sucks.

    Quote Originally Posted by j46g629h View Post
    Lag Lag
    especially fighting or just resurrecting, it's like around 2000+

    also there is a problem with my skill showing on main screen
    some of them just disappeared (before update it could show 3 lines)
    I deleted app and reinstalled it, but doesn't work

    my warrior


    my enchantress
    I think you should try mapping your skills, that could be the problem.
    Last edited by Delphina; 01-08-2012 at 07:12 PM.
    [FONT=garamond]I like Bears. Be jealous.

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    Junior Member Chogu's Avatar
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    Most of the time archers will own cause of there ko combo if they no it. Basically who ever plays pvp has a great combo. So I think every character should have a ko combo or a combo that is close to death for them to find out.

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