Ctf is the only thing worth playing these days and a good game of ctf is rare
Ctf is the only thing worth playing these days and a good game of ctf is rare
Well i also agree that ctf takes skill but am always stucked with crap foods anyone can farm -_-. So what i have in my team is foods and in my opponent 3pc lust guys, means wtf?
"Treat others like you want yourself to be treated, time will reflect your doing upon you someday..."
U are food too (when you're not boosting)
bruh most of the time pvp envolves lucks
Alts: Represents,Disrespects
[True Legend]"Wtf a 2pc True Legend bird???-All
Me: I beat the impossible.
Obviously a lot of it is luck based, but you really see a skilled player through their range and skill timing knowledge, and also their knowledge of their opponents abilities
Well in ctf room its more likely to be FFA so its better. In forest fight its very likely someone will be continuously coming for just you with his str set just to get kills.
I was dex and i got bored to lust pallies always follow me and kill me for better kdr because i got 3hit every time.
Now im str and i can run from pallys and kite around for very long time and bears too so that doesnt happen. However I counter dex based characters like birds and some bears so hard now, they dont even dare to try kill me really.
But anyways if theres 4 rooms on the list, always go to rockwall forts if its avaible
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I didn't read any of the comments. Just going to throw it out there, that CTF really isn't as hard as you all seemingly make it to be. A CTF game also doesn't determine a person's skill level, seeing how all you do is pick up some flag, then slowly walk it back to a base that's 7-15 seconds away. Arena takes a lot more skill/planning/money.
Well that seems rather simple doesn't it. What happened to the idea of teamwork? PvP with the "Go" system is solely independent. In "real" CTF matches between so-called "pros," the players would discuss the strategies to defeat the enemy team. (Ex: Target the bird b/c he/she is carrying the team)
It takes more money???? What????
As for arena taking more skill, refer to the argument above ^
Planning? CTF incorporates everything one knows into a teamfight. It is simply NOT just an individual success that will carry a team. (Yes, maybe one particular player is better than others.) But one person may not win the entire game.
Like I said, to excel in CTF you need to know everything that is in Arena. Arena on the other hand does not incorporate everything in CTF (Ex: Teamfight, sacrificing a death to get a point, and healing/reviving at the correct time.)
Who uses the "Go" system? Last I remember, the "Go" system was never an actual implication in PvP. People rarely use it these days, even I myself do not use it, nor like it. As for your steadily statements of "real", and "pros", I can apply it to Arena the same way: "In "real" Arena matches between so-called "pros", the players would discuss the strategies to defeat the enemy team. (Ex: Target the bird b/c he/she is carrying the team)."
Yes, it takes more money. A fox with molten gear can capture a flag. A fox with molten gear cannot defeat a Lust Paladin.
As for CTF taking more skill, refer to my argument above ^
Yes. In CTF one person can win the entire game. I'm quite sure any vaguely skilled fox can single handedly win a CTF game with minor team support. It isn't the same in Arena. In Arena you need to know how to kill if you want to ensure a win. In CTF all you need to know is how to stall for an opening to capture the flag, & return it to base. It doesn't matter how skilled your "team" or a "player" is. All that matters is the speed/tank-ness of your class to win in a CTF game. (Exactly why 2 Lust Paladins + 1 Lust Fox/3 Lust Paladins can win any CTF match, no matter what players you choose to fight against it.)
CTF and Arena are two different kinds of PvP categories. You assuming CTF requires all the things you need to know in Arena, is quite false. Seeing how it's quite false, I can say that Arena requires all the things you need to know in CTF, bringing this argument to a never-ending cycle. And yes, all of these things: (Ex: Teamfight, sacrificing a death to get a point, and healing/reviving at the correct time) are incorporated in Arena. Arena can span to an amount of ten players in total(5v5), it is not only a consistency of 1v1 standoffs.
Also as a side-note: People who would like to settle differences and see who the better player is usually fight 1v1 in Arena (First to 5/10, or first to X amount of kills). I've never seen two players argue about who is better and exhibit it in a "CTF match", reason being: CTF does not require as much skill as you think. All the more reason why I find your statements quite a one-sided farcical. Please get better points.
You are speaking in such an ideal manner.
Just because you don't say go, doesn't mean everyone won't say go. It has been implemented because of the players. We are the problem for the "Go" system.
In that scenario, yes CTF takes no skills with 3 speed characters. How about a more balanced team? How about 1 of each "standard" class?
And 5v5s, I STILL see go..................
BTW, there are plenty of people that agree with me, so my points are indeed valid, so either you have mistaken or my points are too good to be true
I have to go cause this Bio work is just getting to much. Cya.
Are we really having an argument over this?
CTF -- MORE TEAMFIGHTING SKILL BASED
ARENA - MORE INDIVIDUALLY FIGHTING SKILL BASED
You're comparing apples to oranges. FFA in Arena is nothing compared to FFA in CTF. However, Arena is where the individual skills are showcased, with the "go" system and often 1v1 rushing.
I'm hardly speaking in an ideal matter. I gave you all of my points, and all of them were quite accurate. You're speaking biasedly towards CTF.
The "Go" system is boring. Arena was made for FFA, not the make-believe "Go" system.
3 speed characters? Quite sure I mentioned only 1. As for your "standard" class, refer to my previous reply where I said "3 lust paladins".
Seeing how you say this...then you should know Arena takes all of the "skills" that you posted above... "(Ex: Teamfight, sacrificing a death to get a point, and healing/reviving at the correct time)". So why did you say Arena didn't require any of those skills labeled?
I just shot all of your points down. I also didn't say your points were "invalid", I said your points are quite a one-sided farcical. Also, people probably agree with you because they feel the same way towards CTF as you do...if I got a bunch of arena junkies, I guarantee they'll all also agree with my points.
I'll be here. Waiting on that counter-argument.
And that is exactly our disagreement.
As for your arguing comment...the title does say "CTF vs. Arena", does it not? You should of expected this debate upon just glimpsing at the title of the thread. Plus these are the Forums, Forums were made to express one's ideals openly for discussion.
Oh lord. I won't even reply to this thread in a constructive way.
I'm just going to say this: All the things you said about CTF, applies to Arena. Instead of letting endgame anger cloud your mind, please take into consideration that Arena takes the same amount of knowledge+skill as CTF no matter the level. If it's the "pallies" that anger you, become one, and show them "how it's done". There's a reason why endgame is such an outrageous egotistical level more than most of the other levels...(OP Str Sets).
Oh, I'm also going to add this part to confirm my past statement about the OP Str Sets:
Give a 77 Lust Str Set to any completely noob mage with only a basic knowledge of PvE, and watch how they're still able to kill "the best" pure Int Mage in endgame.
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